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I
think there's a credible argument there, yeah.
MZ: But beyond that, it feels good as a
developer in the trenches when your producer, who doesn't actually have a
deliverable for that milestone, is still there crunching with you or sitting
right next to you.
Is
it easier to get the "all hands on deck" feeling?
MZ: Yeah, definitely. It allows you to feel
like it's okay to have conversations with people you might otherwise avoid.
It's definitely a cultural thing.
The
consensus seems to me, from talking to developers, that interdisciplinary
working is so key to making quality products.
MZ: Absolutely.
They're
all difficult problems to solve, which is why we like to talk about how they're
solved at Bungie.
MZ: The precedent was set a long time ago
at Bungie. There's this desire to in some way preserve the "ten guys in
their garage making Minotaur"...
that feeling, even though we're a hundred people. We know it can't be exactly
the same, but it's sure a hell of a lot closer than if we had our own corner
offices.
BJ: A much bigger garage.
MZ: Yeah. Exactly. Closer to an airplane
hangar.
What
is the mood of going independent again? What is the mood like at Bungie now?
MZ: There's an enthusiasm, in a way. You
really feel like you're controlling your own destiny. Being part of such a big
organization such as Microsoft, where you're a part that plugs into this
massive, massive organism that has revenue streams well beyond anything you're
ever going to have visibility into... you're just...
The
Indonesian version of Windows, or something...
MZ: Well yeah. When you're all sitting in
one room and know you're all working on the next great thing, you get serious
about what you do with your time. Not that we weren't serious before, but it definitely
gives you a different voice in the back of your head. I feel more diligent and
have a sense of ownership and pride. We only have ourselves to blame if we
don't deliver the best we possibly can.
I've
heard a little bit from different people who know what they're talking about.
There was a sense Bungie could never fit properly into Microsoft. Did you ever
feel that way? It's not necessarily a negative thing; it was just a reality.
MZ: Well, yeah. I don't know if that
statement... it could be as true for any discipline, because Microsoft is a
giant umbrella, like I said before, that has all these different quote-unquote
"cost centers".
Microsoft is an engineering company, first
and foremost, and games are entertainment and content-driven. So that was a new
business that they're ramping up. But that doesn't necessarily mean that
Microsoft is not capable of having an incredibly successful entertainment
segment to their business.
BJ: To their credit, they did a really good
job of getting Bungie our own building. Essentially, we were in a bubble. We
were mostly independent the entire time, with all of the perks of having a
partner. They respected what Bungie had culturally.
When they bought Bungie,
they didn't try to assimilate us and break our will and make us all drink the
punch. They let the team maintain what made Bungie, Bungie. I think that's one
of the smartest things that they did.
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Again, great interview