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  Microsoft's Future Begins Now: Shane Kim Speaks
by Brandon Sheffield, Kris Graft [Business/Marketing, Design, Interview]
13 comments Share on Twitter Share on Facebook RSS
 
 
June 16, 2009 Article Start Previous Page 4 of 5 Next
 

BS: How precise can it actually be? Because I know that even on the game development side, the cameras that can do motion capture of live actors that don't have nodes all over their body -- that's still very much in a developing stage. So to premier this at a consumer level seems like you may have to sacrifice some precision to get it out there.

SK: It's amazing fidelity that we already have. Hopefully, you got a sense of that up on the stage. I mean, with Ricochet, Abby doing the Ricochet demo. I mean, her avatar is responding with very little to no latency, right? And you're able to play that... That's a game that even I can do, get in there any enjoy right away. We should try to let you guys get some hands on with Natal as possible, but you'll see for yourself that it's very, very real.



Again, it would be easier if we were just talking about two points of motion, but we're doing full-body, full-scale tracking. And the power of the software that goes behind that, you're absolutely right to point out that it's a challenge, but that's the advantage we have as a software company.

KG: I heard that you guys are demoing Burnout Paradise with it.

SK: We have that hooked up, and I think that that's part of what we have here. By the way, Kris, that was the first time I interacted with Natal. And, you know, for me, driving that game was as natural as using a steering wheel or a control.

KG: So it drove like an invisible car, right? [laughs]

SK: I tell you what, it's less intimidating for some people to be out there like this than holding a controller in their hands, too.

KG: Sometimes, I don't buy that people are just incredibly intimidated by controllers. I mean, obviously, it's more accessible to punch, and stuff like that.

SK: No, but this is more than just motion control, too; it's voice. So, it's very natural... It's obviously pretty natural to speak, to speak commands, and things like that, to have a larger vocabulary than just be limited to... You know, remember Mass Effect, right? People thought the dialogue system there was pretty incredible. We just expanded it, we simplified it, and it was pretty incredible.

But this goes well behind that, where you're having a natural language conversation with a character or giving commands to something, speaking to a pet, you know, right? It's not just about the motions -- because I do think that that's a big deal, especially the fact that we can track the entire body. But the fact that now I can go in, and it will recognize who I am, and I can speak; that's as natural as it gets.

KG: Did that voice recognition tech, that didn't come as part of the claimed 3DV acquisition, right? That's separate, internal...

SK: You know, again, being part of Microsoft is a big competitive advantage for us, because we can take advantage of all that R&D work that's happening at other parts of the company, including Microsoft Research. We've had a long-standing focus on natural user interface, including voice recognition, so, yeah, we get to integrate all of that stuff and take advantage of it. That's why we can get further ahead faster.

BS: How's it going to deal with multiple bodies? Because that's really tough.

SK: Again, that's obviously part of the work that we still have to do, but we can already support multiple people today. That's, again, all about the software. The software, the processing software, how we can extrapolate the data, so you hand can cross in front of each other, go behind him. So, we're extrapolating your body. We know where your shoulder is, we know where your hand is, where your elbow is. That's just math.

 
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Comments

Anatoly Ropotov
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Kim has an awesome vision and this interview is really enjoyable.

MS makes the wave and forces everyone to swim along with it: bring something "just a bit" innovative and you can't be seen by height of their wave, produce something half baked and you are far behind.



Now, bring in new Zune integration from day 1 to make it worth it to own for every X360 owner.

Mike Lopez
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"We know where your shoulder is, we know where your hand is, where your elbow is. That's just math. "



The questions for me are: 1) how precise is the detection and 2) does the system differentiate between each finger as well? Fully articulated hand gestures will be a lot more easy to leverage and engage gameplay with than less precise, non-digit full body gestures. Also, full body gestures will be much more physical in nature (good only to a point) and so prone to exhaustion sooner (imagine Wii boxing fatigue x10).

Matt Ponton
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"The questions for me are: 1) how precise is the detection and 2) does the system differentiate between each finger as well? Fully articulated hand gestures will be a lot more easy to leverage and engage gameplay with than less precise, non-digit full body gestures. Also, full body gestures will be much more physical in nature (good only to a point) and so prone to exhaustion sooner (imagine Wii boxing fatigue x10)."



First, of course we can only go by current interviews but I believe either Peter Molyneux or another Xbox rep said in an interview (possibly Kotaku) that it could register your fingers if the software designer wanted to.



Second, exhaustion is something that would have to be left up to testing/game design.



One thing I want to add though, no where have I seen anyone say anything about the 360 controller not able to be used during the camera work. Theoretically you could use an actual baseball bat as you play the next MLB game, or use a 360 controller as a "hand gun" with the trigger button as you stealth around your living room. I've been taken in by the hype of eye-toy-like cameras before but I am looking forward to seeing what Natal can do and, more importantly, what designers do with it.

Kouga Saejima
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"does the system differentiate between each finger as well?"



As long as one finger doesn't hide another, I guess "yes".

Sander van Rossen
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What would/is the cpu usage for Natal on the xbox360? Processing all these images most certainly won't be free..

So either there's a processor in the camera device or the xbox360 would need to sacrifice some performance.

Kouga Saejima
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@ Sander van Rossen



According to several reports NATAL will have and use its own processor. So basically no sacrifice of performance.

William Swaney
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So he can't even say how much of it was faked? "Conceptual" :) We'll be waiting a long time for this to come to market.

Bob McIntyre
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Oh, I'll save you the trouble and tell you right now. It was pretty much all fake, scripted, conceptual, or however you want to phrase it. Especially that whole Milo thing, that was pure make-believe. Then again, I don't think they were trying to fool anyone into thinking Milo was real; they had Molyneux up there, and that guy is the industry leader for talking about cool things that aren't really going to ship.

Sean Francis-Lyon
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3rd parties have gotten to test Milo live and while it is not everything Molyneux would lead you to believe, it certainly was not all scripted. IGN had an article on it:



http://xbox360.ign.com/articles/991/991348p1.html

Kouga Saejima
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Not all but enough to question it.

Bob McIntyre
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I guess it just seems pretty unimpressive because it doesn't really seem to do the cool stuff. For example, Milo picks out your shirt color. That's really easy to do, because you can guess that their shirt is in the top part of the screen, you have an RGB readout, and you have the depth value, so it's just a quick color-average of a chunk of pixels. Or he greets you by name when you say your name, step back, and step forward again. That's cool if it's "real," but that's also very easy to hard-code. If there had been five people who gave their names and stepped back, then stepped up in a random order and Milo still recognized their faces, that would be something, because that implies he's not just hearing a name and then using that name to greet the next person who steps up.



This stuff is all really cool if it's "real," but it would be so easy to fake that I'm not going to believe it without seeing a more convincing demo. It's in such an early stage that the character doesn't understand a lot of what's said to him anyway, so while I don't want to say it's crap and it'll never work, even MS is telling us that it's not ready yet, and that makes it even more likely that the demo is faked. It's just too soon to say what this will become without wildly speculating and projecting what we hope it will be onto what we're actually seeing.

John Petersen
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I don't care how innovative they think they're being. There's only one way to get me to go back to a 360, and that's to give me one. (The one I deserved to have had replaced for free, but never was)



There is a point where it doesn't matter how flashy, or gadgety they can be, none of it matters if it isn't reliable. None of it matters if I don't like how your treating me.



I would rather play backgammon on an old wooden board.

Elvis Fernandes
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It was a really good interview, but I wish for these things to come true

1. Project Natal should be compatible with the existing Xbox 360s, coz I have one, I dont wanna buy an Elite now (lol)

2. Hope they have a dev kit for the XNA developers too


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