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BS:
How precise can it actually be? Because I know that even on the game
development side, the cameras that can do motion capture of live actors that
don't have nodes all over their body -- that's still very much in a developing stage.
So to premier this at a consumer level seems like you may have to sacrifice
some precision to get it out there.
SK: It's amazing fidelity that we already
have. Hopefully, you got a sense of that up on the stage. I mean, with Ricochet, Abby doing the Ricochet demo. I mean, her avatar is
responding with very little to no latency, right? And you're able to play
that... That's a game that even I can do, get in there any enjoy right away. We
should try to let you guys get some hands on with Natal as possible, but you'll
see for yourself that it's very, very real.
Again, it would be easier if we were just
talking about two points of motion, but we're doing full-body, full-scale
tracking. And the power of the software that goes behind that, you're
absolutely right to point out that it's a challenge, but that's the advantage
we have as a software company.
KG:
I heard that you guys are demoing Burnout
Paradise with it.
SK: We have that hooked up, and I think
that that's part of what we have here. By the way, Kris, that was the first
time I interacted with Natal.
And, you know, for me, driving that game was as natural as using a steering
wheel or a control.
KG:
So it drove like an invisible car, right? [laughs]
SK: I tell you what, it's less intimidating
for some people to be out there like this than holding a controller in their
hands, too.
KG:
Sometimes, I don't buy that people are just incredibly intimidated by
controllers. I mean, obviously, it's more accessible to punch, and stuff like
that.
SK: No, but this is more than just motion
control, too; it's voice. So, it's very natural... It's obviously pretty
natural to speak, to speak commands, and things like that, to have a larger
vocabulary than just be limited to... You know, remember Mass Effect, right? People thought the dialogue system there was
pretty incredible. We just expanded it, we simplified it, and it was pretty
incredible.
But this goes well behind that, where
you're having a natural language conversation with a character or giving
commands to something, speaking to a pet, you know, right? It's not just about
the motions -- because I do think that that's a big deal, especially the fact
that we can track the entire body. But the fact that now I can go in, and it
will recognize who I am, and I can speak; that's as natural as it gets.
KG:
Did that voice recognition tech, that didn't come as part of the claimed 3DV
acquisition, right? That's separate, internal...
SK: You know, again, being part of
Microsoft is a big competitive advantage for us, because we can take advantage
of all that R&D work that's happening at other parts of the company,
including Microsoft Research. We've had a long-standing focus on natural user
interface, including voice recognition, so, yeah, we get to integrate all of
that stuff and take advantage of it. That's why we can get further ahead
faster.
BS:
How's it going to deal with multiple bodies? Because that's really tough.
SK: Again, that's obviously part of the
work that we still have to do, but we can already support multiple people
today. That's, again, all about the software. The software, the processing
software, how we can extrapolate the data, so you hand can cross in front of
each other, go behind him. So, we're extrapolating your body. We know where
your shoulder is, we know where your hand is, where your elbow is. That's just math.
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MS makes the wave and forces everyone to swim along with it: bring something "just a bit" innovative and you can't be seen by height of their wave, produce something half baked and you are far behind.
Now, bring in new Zune integration from day 1 to make it worth it to own for every X360 owner.
The questions for me are: 1) how precise is the detection and 2) does the system differentiate between each finger as well? Fully articulated hand gestures will be a lot more easy to leverage and engage gameplay with than less precise, non-digit full body gestures. Also, full body gestures will be much more physical in nature (good only to a point) and so prone to exhaustion sooner (imagine Wii boxing fatigue x10).
First, of course we can only go by current interviews but I believe either Peter Molyneux or another Xbox rep said in an interview (possibly Kotaku) that it could register your fingers if the software designer wanted to.
Second, exhaustion is something that would have to be left up to testing/game design.
One thing I want to add though, no where have I seen anyone say anything about the 360 controller not able to be used during the camera work. Theoretically you could use an actual baseball bat as you play the next MLB game, or use a 360 controller as a "hand gun" with the trigger button as you stealth around your living room. I've been taken in by the hype of eye-toy-like cameras before but I am looking forward to seeing what Natal can do and, more importantly, what designers do with it.
As long as one finger doesn't hide another, I guess "yes".
So either there's a processor in the camera device or the xbox360 would need to sacrifice some performance.
According to several reports NATAL will have and use its own processor. So basically no sacrifice of performance.
http://xbox360.ign.com/articles/991/991348p1.html
This stuff is all really cool if it's "real," but it would be so easy to fake that I'm not going to believe it without seeing a more convincing demo. It's in such an early stage that the character doesn't understand a lot of what's said to him anyway, so while I don't want to say it's crap and it'll never work, even MS is telling us that it's not ready yet, and that makes it even more likely that the demo is faked. It's just too soon to say what this will become without wildly speculating and projecting what we hope it will be onto what we're actually seeing.
There is a point where it doesn't matter how flashy, or gadgety they can be, none of it matters if it isn't reliable. None of it matters if I don't like how your treating me.
I would rather play backgammon on an old wooden board.
1. Project Natal should be compatible with the existing Xbox 360s, coz I have one, I dont wanna buy an Elite now (lol)
2. Hope they have a dev kit for the XNA developers too