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You mentioned to me before that this is your favorite game that you have worked on. Why is it so personal for you?
YK: One of the ones that you mentioned before was Chulip, but that was actually one of my favorite games as well, because of the originality. It's a really original piece. But at the same time, because I was still not experienced enough, the game design or the gameplay wasn't up to the expectations that I wanted.
But I still wanted to have that strange quirkiness, and that's what I implemented in Little King's Story -- but with the good gameplay and level design.
So this is the game that meets your personal expectations?
YK: In the very beginning, this was my goal, to make the game that I created. But as I was going along, I started setting more goals that I wanted to create, so I want to implement that into the next title.
What's next for you?
YK: [laughs] If possible, I want to go with Little King's Story 2. If I am to create another Little King's Story, I want to make it more adult-oriented, a little more artistic. But it is artistic as it is right now.
The last time we spoke, I asked if you could ever foresee doing a whole in the graphical style of the intro. Maybe something like that?
YK: It's just a vague idea that I have in my mind right now, but if that's possible, yes, I want to use that utilize that opening image and try to make a game.
But at the same time, I want to try and create a game doesn't really talk much -- not that much dialogue or text. And people might say that's just an action game, but my idea is something different.
One of Kimura's new ideas -- a game about a girl who's trapped in a prison, with a wolf for a guard.
I know what you mean. In fact, I really like games that communicate story by showing instead of telling. Like Ico, or something like that.
YK: I really think [Ico creator Fumito] Ueda-san games are really excellent. He's a genius.
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