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February 9, 2012
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
What Nintendo's 2011 sales mean for Wii U, third parties
[
10
]
DICE 2012: The five keys to Rocksteady's
Batman
success
[
3
]
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February 9, 2012
iWin, Inc.
Director of Development - Social Games
iWin, Inc.
Flash and Java Developer / Senior Developer – Social and Mobile Games
LOLapps
Jr Game Designer for Popular Social Games
Nickelodeon Animation Studios
Lead Pipeline/Database Engineer
CCP - North America
Level Design Director
Disney Interactive Media Group
Software Engineer
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February 9, 2012
Principles of an Indie Game Bottom Feeder
[
13
]
Postmortem: CyberConnect 2's
Solatorobo: Red the Hunter
[
1
]
Jerked Around by the Magic Circle - Clearing the Air Ten Years Later
[
37
]
Building the World of
Reckoning
[
4
]
SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012
[
13
]
Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine
[
9
]
Building an iOS Hit: Phase 1
[
11
]
Postmortem: Appy Entertainment's
SpellCraft School of Magic
[
5
]
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February 9, 2012
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing?
[
4
]
The Principles of Game Monetization
Did DoubleFine Just break the publishing model for good?
[
3
]
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot
[
4
]
Xbox LIVE Indie Games at it Again
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