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February 9, 2012
 
DICE 2012: Putting story before gameplay 'a waste of time' says Jaffe
 
What Nintendo's 2011 sales mean for Wii U, third parties [10]
 
DICE 2012: The five keys to Rocksteady's Batman success [3]
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Latest Jobs
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February 9, 2012
 
iWin, Inc.
Director of Development - Social Games
 
iWin, Inc.
Flash and Java Developer / Senior Developer – Social and Mobile Games
 
LOLapps
Jr Game Designer for Popular Social Games
 
Nickelodeon Animation Studios
Lead Pipeline/Database Engineer
 
CCP - North America
Level Design Director
 
Disney Interactive Media Group
Software Engineer
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Latest Features
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February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [13]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
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Latest Blogs
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February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [4]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [3]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
 
Xbox LIVE Indie Games at it Again
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Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
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News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
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