Seizing Control of the Camera at Bad
Times
Ever since 3D came along, we've had to
work a whole lot harder to depict our worlds, especially in action
games. With side-scrollers, top-scrollers, and isometric views, life
was pretty simple. The 3D fixed third- or first-person perspectives
aren't too hard either, but both have their limitations (what happens
in third person when the avatar has his back to a wall?). Nowadays
we put a lot of work into creating intelligent cameras, a la Ico, and we don't always get it right. Loren Schmidt writes,
You're playing a
third person platformer. You're running down a hallway towards a
huge, spike-filled pit you can barely clear in a single jump... and
then the camera flips around 180 degrees, messing up your timing and
causing your helpless character to plunge to its virtual death.
This is even worse
when combined with a transition from controllable to fixed camera
modes, as seen in the last two Prince of Persia games.
Most of the game is played with a player-controlled camera, but
occasionally your point of view suddenly leaps to a (sometimes poorly
placed) stationary camera. This can be particularly lethal during
combat sequences and potentially deadly jumps.
I understand the goal here -- right
before an action sequence we often need to lock down the camera so as
to guarantee the player a clear view of what's going on, and to fix
the relationship between joystick and screen. But suddenly changing
the point of view while the player is jumping, or fighting for
his life, guarantees him trouble. Don't do it. It's better to leave
the camera under the player's control, even if that's not ideal, than
it is to disorient the player by changing his perspective without
warning.
Prince of Persia: The Two Thrones
That's it for this year. Amazingly
enough, I didn't get any big complaints about configuration menus (a
constant source of irritation). One person did write to object about
lists of saved games that were un-sorted, or sorted inconveniently so
you had to hunt for your most recent save, and while I agree that's a
nuisance I figure it's not bad enough to warrant denial of Twinkies.
As always, I want to hear your gripes!
Stop by the No
Twinkie Database to see if I've already covered it,
and if I haven't, send me mail at notwinkie@designersnotebook.com
and let me know about it!
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