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Here's
a story we've all heard. You join a studio and work on a project that
you really love, and then the studio starts up its next project, and
it's just not your cup of tea. Happens every day in this industry.
So
what are you to do? Your choice today is to stick it out and work on a
project you don't like, or quit the company and feel like a chump. I
believe this is a false choice, and we can do better. And the best way
for us to do better is to embrace the idea of free agency.
Free
Agency is a short name for a single, simple principle: creative workers
should be given the opportunity to choose their projects. On the one
hand, this idea is so simple, it almost doesn't seem worthy of
discussion. But on the other hand, it stands so far outside of the
mainstream of current game development, it ends up feeling closer to
revolutionary.
Imagine your studio's producer coming to you and pitching the studio's project to you.
I've had this experience, and I can tell you, it feels great. Even if
all you do is say "yes", you know that you are on the project because you chose to be there.
It fundamentally changes the relationship between the developer and his
or her work, and shifts the power dynamic of the developer/studio
relationship.
An Open Marketplace of Game Developers
First a definition:
"Game Developer: A person who is directly involved in the creation of games."
We have this funny habit of conflating the terms "developer" and "studio." But these are very different entities. The developers make the games, and the studios
provide the infrastructure and framework for them to do that. Neither
can exist without the other, but they are not the same. Getting this
language straight makes the rest of this conversation immeasurably
easier.
Presently, the vast majority of game
developers do their work as 'permanent' employees of development
studios. Because they are tied down by contracts and ethical
commitments, the expectation is that these developers are in it for the
long haul.
The reality of course is already very
different. Developers jump ship like clockwork, and studios either
downsize or close down constantly. However the assumption of permanent
employment drapes a veil of secrecy and false expectation over this
whole process, leading to frequent feelings of betrayal and anger.
Let's get beyond that.
When I advocate an "open
marketplace" of developers, all I'm really advocating is lifting the
veil. In a Free Agent economy, it's OK for studios to contact
developers, and for developers to contact studios.
A
free agent developer has no less obligation to finish projects in a
complete and dedicated way, and his or her client has no less
obligation to do its best to manage the project such that it is shipped
and successful. Looked at in this light, all I'm asking for is
transparency in what has already become a relatively transient
relationship.
Good for the Goose, Good for the Gander
A
very important part of this equation is that it is not zero-sum. Though
I am asking developers to wrest control of their careers away from
their employers, forward-looking studios stand to realize great
advantages as well.
Studio management across the
industry rightly laments a lack of access to good and especially
experienced talent. But as more developers become free agents, studios
gain easy access to a far greater range of talent and knowledge than
they can hope to get in a traditional recruiter-based employee search.
This is a significant advantage for a savvy studio, especially one
trying to break out of a rut of similar products.
The
other advantage to studios, one that should not be overestimated, is
the economic efficiency of free agency. Studios who rely on in-house
talent in the modern era create gigantic overhead loads, and almost
inevitably have extensive redundancies, especially as they move between
projects.
Free agency allows studios to add
talent only when it is required, and to remove that talent from the
balance sheet as soon as it is no longer required. While it might sound
strange for a developer like myself to endorse this kind of
cold-hearted approach, tackling the problem of runaway overhead is
vital to the future economic health of studios, and without the
studios, there are no developers.
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