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[This article originally appeared as Game Developer magazine's October 2006 issue. You can subscribe to Game Developer in physical or digital form to receive the 2007 Top 20 Publishers ranking first, later this year.]
2006
brings the fourth annual Game Developer Top 20 Publishers ranking, and
along with it evidence of an industry in flux as it prepares for the
next generation of console hardware. Some publishers have sought to
beef up their existing talents and resources to handle the oncoming
storm, while others have contributed to the constant consolidation the
industry has been experiencing.
Some familiar faces
have joined forces with others (Bandai and Namco), and some have shaken
up others’ spots on the ranking (notably Take-Two and Nintendo).
There
are two newcomers to the list, and one graceful exit: Buena Vista Games
and NCsoft both made respectable first showings this year, bumping off
Codemasters. And while this ranking arguably marks the end of a console
generation, the next will show just who has been most effective in
making the transition, so there can only be more rise, fall, and
shakeup as the industry matures.
[NOTE: The full Game Developer magazine feature
includes more information on the methodology - since this Top 20 is the
only empirically weighted countdown of video game publishers. It also
includes a full table revealing the specific statistics used to work
out the ranking, including average game review percentages, release SKU
amounts, and anonymous milestone and producer feedback.]

Year formed: 1982
Headquarters: Redwood City, Calif.
Studios:
Criterion (Guildford, U.K.); Digital Illusions CE (London, Ont.,
Stockholm) EA Black Box (Vancouver); EA Canada (Burnaby, British
Columbia); EA China (Shanghai); EA Los Angeles (Playa Vista, Calif.);
EA Mobile; EA Montreal; EA Mythic (Fairfax, Va.); EA Japan (Roppongi,
Japan); EA Redwood Shores (Redwood City, Calif.); EA Singapore; EA U.K.
(Chertsey, U.K.); Maxis (Emeryville, Calif.); EA Phenomic (Leipzig,
Germany); EA Tiburon (Orlando)
For the fourth
year in a row, EA resides at the top of our ranking. Despite a loss
reported in its earnings for the fourth quarter of fiscal year 2006, a
$15.6 million settlement paid to end a lawsuit over the company’s labor
practices, and results below company expectations in 2005’s holiday
season, the publisher managed to maintain robust revenue.
EA’s
sports titles made an even more impressive performance than in previous
years, and the Sims series and its expansions continue to generate high
sales. Even a lower average review score than in last year’s tally
hasn’t altered the company’s position in the top publisher ranking.
Perhaps
to that end, the Redwood Shores, Calif.-based company has announced an
intention to focus more on original intellectual properties. Along
these same lines, EA ended its contract with the James Bond
license early, likely due to poor sales of games from the franchise.
Licensed properties continue to be a major source of income, however,
with games based on The Godfather and Harry Potter and the Goblet of Fire having sold millions of copies each.
This
megapublisher has continued to diversify its stable of development
houses and partnerships. It has brought online its own digital
distribution system for games and a system for collecting
micro-transactions for in-game purchases. It carried off a major coup
d’état when it acquired Jamdat Mobile, a global publisher of mobile
phone games and the largest distributor of its kind in the U.S.
Other acquisitions included developer Hypnotix, responsible for Outlaw Golf and Outlaw Volleyball,
who now reside at EA’s Tiburon studio, and German strategy-game
developer Phenomic. In February 2006, EA announced a partnership with
Neowiz, a Korean publisher of online games, and by the end of June the
resulting project FIFA Online had beaten all previous records
for online games in Korea. Plus, the publisher has further expanded
into Asia, ramping up development with new hires in its Shanghai studio
and opening a division for Asian localization in Singapore. With all
the above and a five percent staff cut made in February, the company is
well-positioned for the current generational transition.
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