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Game Developer Flashcards: The Gamasutra Community Edition


September 24, 2012 Article Start Previous Page 3 of 3
 

Let's Try It. Someone who does not have good arguments for their idea and simply says "come on, let's try it" to override any counterarguments. - Juha Kangas

Soldier with Headphones. The person, usually a designer, who insists on having big, exciting music for whatever area of the game they're working on. This is requested without consideration for how music is paced and contrasted throughout the level -- and the game as a whole -- and is often a crutch for bad design. Bad gameplay will always feel at least a little better with great music underneath it. - Mark Kilborn

Drank the Kool-Aid. When the entire team suffers a shared delusion. An outsider starts to suffer that same delusion once he joins them. - Jay Anne

The Deflector. The guy who refuses to take responsibility or suggestions for his own work, citing mysterious but non-specific external sources as the reasons. "Look, I agree this thing I implemented kinda sucks, but I'm just doing what the powers that be tell me to." - Aaron San Filippo

There's Always Room for Jell-O. Typically used by a lead designer (or producer). They "deprioritize" a desired feature below another in the hopes that the required resource wants it in so badly they'll work it into their schedule. - Alan Wasserman

The Lazy Web Addict. 9 am coffee, chat, 9:30 sit at desk and fire up internet. By the time they've gone around all the usual web sites, it's time to update TwitFace, then oh, it's lunch time! After lunch, it's time to have a look at Gamasutra, and post a comment or seven. - Dave Hoskins


The Dinosaur. That guy who's been in the studio since before you were born but never really moved up the corporate ladder, and categorically refuses to work on stuff he is not already familiar with. This refusal to adapt and evolve can often lead to extinction. -William Ravaine

Pulling a Scotty. When an engineer says X feature is going to take days, but does it in 10 minutes. - Aaron Cassillas

Toxic. When an idea that backfires so bad that it gives cancer to other similar ideas, even ones that could have been superb. - Jay Anne

Never Surrender (in a War of Attrition). A behavior of finishing what's started no matter how costly, inopportune, or impossible. - Matthew Downey

Choose Your Battles. A mentality of getting meaningful and feasible tasks done at record pace. The opposite of "Never Surrender". - Matthew Downey

The Guilty Saint. The one who reads articles such as these, chuckles, and says, "I've met these people in my career" -- without admitting to the fact that "My God. That's me." - Abhishek Deshpande

Original illustrations by Juan Ramirez


Article Start Previous Page 3 of 3

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