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Why was I playing shoot 'em ups?
- It was a fun game mechanic.
- I was good at them, and
winning was rewarding to me.
- There was something really
new in each game that came out.
But do casual players do the same thing
today? Is it possible that casual game players are feeling the same
way as I did? That is -- they like a particular game mechanic and play
the new games as long as they have something new?
I decided to find out by creating a
list of match-3 hits over the years. So I looked into the archives of
the Real Arcade ranking, and I created a list of match-3 games which
have sustained more than 4 weeks in the top 10 (which is usually a pretty
good sign of success in sales in the casual gaming world).
Match-3 Game Evolution
2001
Diamond Mine (Bejeweled)

2002
Super Bounce Out
Cubis Gold (pictured)
2003
Tip Top (pictured)
High Roller
Mind Your Marbles
Walls of Jericho
Chainz

2004
Bounce Out Blitz
Jewel Quest (pictured)
Mad Caps
Cubis Gold 2
Bejeweled 2

2005
Big Kahuna Reef (pictured)
Chuzzle (pictured)
Bewitched
Chainz 2
Gem Shop
Rainbow Web
 
2006
Legend of Aladdin
Wonderlines
7 Wonders
Da Vinci Code
Sky Bubbles
Jewels of Atlantis
Treasure Island
Diamond Detective (pictured)

2007 (so far)
Treasures of Montezuma
Jewel Quest 2
Burger Rush (pictured)
Cradle of Rome
Rainforest Cascade
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