Casual Games
Have Been Innovating!
It turns out that when you clean out
the list, and only look at the hits, in most cases they have
a unique feature. Curiously enough, no game that could be considered
a "clone" (a game that doesn't have any new gameplay feature)
enters the list. I invite you all to play these games -- after all,
they are available online and are free for the first hour.
Of course, this is just incremental
innovation over one particular genre of casual games. But interestingly
enough, the casual gaming audience is doing what I did almost 20 years
ago: they look at what is fun based on familiarity, and they try to
find a new experience... as long as they don't take a huge risk.
Sounds like a lot of decisions we take
in real life, isn't it?
But
Where Is The Radical Innovation?
Is incremental innovation the answer
to the evolution of casual games? No, not completely. Every form of
media (as this is not just tied to videogames) needs to invest in radically
new ideas, hoping one of them will "click" among the audience
and create a new genre.
Going back to my personal experience,
there were a lot of people who were put off by Space Invaders.
My best friend, a car fan, didn't get into videogames until Pole
Position came along. My cousin would not step into an arcade until
Pac-Man changed her life. I'm sure all of you have similar stories.
Each player has unique tastes:
In 1984 we had the space shooter type
of player, the racing game type of player, the fighting game type of
player, the maze game type of player, and more.
In 2006 we had the match-3 type of
player, the hide-and-seek type of player, the management game type of
player, and the simulation type of player, and more.
Different types of games keep the interest
of people who enjoy the activity of video gaming. These games not only
bring new players, but also keep the interest of existing ones. By 1990
my reflexes weren't as good as when I was 12 years old, so I moved into
strategy games. Now that I'm in my 30s, I play puzzle or radically new
games on handhelds. I'm sure most of us who have been playing games
for a while have switched genres over the years.
Do we have enough different types of
games in casual games? Is it possible that the rampant perception of
cloning is related to the fact that we just don't have enough different
games?
I decided to try a similar exercise
to what I've done before. I was going to create a list of unique arcade
games available in 1984, compared with unique casual games in 2006,
and see how the eras compare.
But first, I created a set of rules:
Unique Games List
Rules
- For arcade games, I'll pick
the year 1984, six years after the launch of Space Invaders.
- For casual games, I'll pick
the year 2006, six years after the launch of Kyodai Mahjong
-- it launched in 2000, and is considered one of the first casual
games hits.
- The game needs to be the
most significant game for the genre among the ones launched
in that particular year. Example: the most significant racing game in launched in 1984.
- In the case of arcade games,
ergonomics differences made a different game, as the control influenced
the experience. So if a racing game was controlled with a joystick,
and another had 3 screens in a cockpit, that will be considered a different
game.
- To determine what was popular
in arcade games, I decided to pick only those which had wide availability.
- To determine what was popular
in casual games, I looked into Real Arcade and Logler's top 10 lists
for 2006, and picked those games who stayed more than 4 weeks in those
lists.
Here is what I found:
Unique Arcade Games List, 1984

Bomb Jack
Boulder Dash
Buggy Challenge
Cobra Command
Do! Run Run

Circus Charlie

Duck Hunt
10 Pin Deluxe
10 Yard Fight

1942
8-Ball Action
Antarctic Adventure
40-0
Nintendo Baseball

Excitebike
Hat Trick

Mikie

Hyper Sports
Karate Champ

Kung Fu Master
Nintendo Golf
Lode Runner
Marble Madness
Mr. Do Wild Ride

Paperboy

Pac-Land
Return of the Jedi

Punch-Out!!
Road Fighter
Root Beer Tapper
Space Ace
Tag Team Wrestling
Super Basketball
TX-1
What a fabulous list, right? If you
were a gamer in 1984, I'm sure you remember some of these games. Ahh,
nostalgia.
The results show that there were 34
unique game types in 1984. And to be fair, that number could be even
bigger considering that the "shelf-life" of an arcade game
machine is much bigger than a digital piece of software, so it wasn't
uncommon to find a Space Invaders machine in the late 80s.
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