Joel Nyström, CEO, founder, Ludosity AB, Ittle Dew
As for increasing sales, the eShop and the entire Wii U's user interface is pretty bad and discourages use in many ways. There are way too many unnecessary steps in everything you want to do, be it buy a game or post on the Miiverse. And between each step, the loading times are just horrible. For me, this is the biggest disappointment really. I was hoping for something fresher. Sony is going for "immediacy" with the PlayStation 4, and Nintendo should really follow suit there. Nintendo doesn’t seem to realize that it’s much more important that these things are just right.
Emeric Thoa, head of creative content, The Game Bakers, Squids Odyssey
They need to keep smoothing things around for small teams. They did a lot in that direction recently, but they can still improve things to make the process more flexible for really small studios. Very small teams can produce great content today, and Nintendo is all about content, so they just need to work on removing any barrier that would prevent great content to be on their platforms. Also, if they can find a new way to help people discover games that match their tastes, they'll be no. 1 in no time.
Steffen Kabbelgaard Grønning, CEO, BetaDwarf, Forced
Indies are usually economically pressed, and so are we. My partner and I recently loaned $200,000 at personal risk, to pay for our 10 person team the next few months before release. Hence if Nintendo would help pay for the port in favor of a few months of console exclusivity, I would find that helpful. Additionally marketing and featuring our game would indeed also be helpful, and I'm frankly counting on that.
Rhodri Broadbent, director, Dakko Dakko Ltd., Scram Kitty
We get pretty decent support and exposure as it is. Loaned kits, supportive contacts, and we were lucky enough to be able to demo our game on Nintendo's booth at E3. We weren't put away in an “indie” section, either -- we were there alongside Bayonetta 2, Game & Wario and The Wonderful 101.So as for direct support, we're very well looked after.
Indirectly though, I think it would help all publishers on Wii U if there was stronger mass-market communication of Wii U's varied range of capabilities, and not such a heavy focus on the GamePad. I really like the GamePad, and it was a fundamental reason why we chose Wii U for Scram Kitty, but as a consumer I also really like (and understand) the Wii Remote, and indeed the Classic Controller, and I believe Wii U's potential appeal is much broader than simply the advantages of the GamePad.
Byron Atkinson-Jones, founder, Xiotex Studios, So Hungry
Marketing. The support from Nintendo has been amazing so far in terms of getting me on to the registered developer program and getting me dev kits, but once the game is built and it’s out there on the eShop, Wii U owners still have to be able to find out about it somehow.
The biggest issue for indie developers on any platform these days is discovery. We can make the games a lot more easily using tools like Unity, but getting them in front of people when they’re finished remains just as hard as it always was. That’s a hurdle that still has to be vaulted over on Wii U, so it will be interesting to see just what Nintendo can do to help with that. Promoting us in the Nintendo Direct webcast this week was amazing, so I’m hoping that once the game is released we’ll continue to get support like that.
Peter Thierolf, creative director, Keen Games, TNT Racers: Nitro Machines Edition
In the first place, we would like to see actual sales figures from the digital store, something that we just don't have right now. Nintendo did release information about the top few titles including digital, but that is just not enough to base business decisions on.
As an early adopter of the Wii U, I really like the platform. Nintendo did many things right that no one else did so far -- yet it seems tough to make people see the unique advantages of the platform. Outside of releasing system seller titles or a price-cut, I can't see what Nintendo could do to bring in sales and -- following that -- more third party titles.
Christophe Siccardi, programmer, Henchmen Studio, Monkey Pirates
I won’t detail everything, but they made everything easy: Communications, prices, legal requirements etc. … For example, you might have heard about Unity licenses for Wii U, or kit loans. So in fact, Nintendo has already done everything in order to support developers.
Jeroen Roding, PR officer, ISOTX, March of War
Well I must say they are really helping and developing pretty rapidly to our needs. For example, for a free-to-play title [like March of War], a “review period” on getting new features live in the game is pretty restricting, especially when we need to deploy last-minute hotfixes. We have discussed this problem with our contacts at Nintendo and they are now looking into improving this process by already allowing content to go live straight away, and reducing the review period.
Jennifer Schneidereit, game creator, cofounder, Nyamnyam, Tengami
Our experience working with Nintendo has been fantastic so far, [but] more so than giving more support to us, I think they should focus on explaining to the world what the Wii U is.
There still seems to be a lot of uncertainty and confusion among consumers as to what the Wii U is and why they would want one. How does the Wii U differ from a Wii, and why should they upgrade?