Independent game developer and Gamasutra senior contributing editor Brandon Sheffield (@necrosofty) didn't have much time to play new video games this year. But he did still play some great video games in 2013.
"I recently played this co-op isometric Sega Genesis/Mega Drive action game with Gamasutra editor-in-chief Kris Graft, and we got totally hooked by its cleverness. The game has responsive controls, lovely music, and a nice precision to it, but more than that, Arcus Odyssey actually plays with you in interesting ways."
"This Sega Saturn exclusive is my favorite 2D fighting game of all time. There are others that are 'better,' in terms of technique and execution, but when it comes to ideas, this is far and away the best in my book."
"The game has fantastic level design. Enemy ships come from places that make a lot of sense -- anyone who has played a scrolling shooter before will be able to feel where the enemies are going to come from before it happens."
"People discuss button fatigue with newer games, where every button does something different, and new players are pushed out of the experience. That's true! But some games aren't for everybody. Some games are just for pros.
"It is a very interesting lesson in game design -- how do you take a completed game and make a new version that actually plays differently, using many of the same assets? Modders would figure this out later, but this is an excellent early example."
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Insomniac Games —