|
When
the E3 convention, the world’s largest Electronic Entertainment Expo,
came to L.A. recently to show off the next generation of interactive
games and gadgets, there was much anticipation that the Booth Babes --
those young, nubile, scantily clad women promoting exhibitors' hot, new
video games – might look radically different. The Entertainment
Software Association (ESA), the producers behind the E3 Expo, a
gathering for a 7.3 billion dollar a year industry, signaled they saw
things differently when they announced that exhibitors attending this
year's E3 would be slapped with a hefty fine if they promoted their
products using women in bikinis, or anything else that favored showing
skin over substance. Although few may have expected the Booth Babes to
dress like nuns, they were still conspicuously provocative, and the
promise of a penalty for violating the new, marginally more modest
dress code may have done a better job at grabbing headlines than if
nothing had changed at all.
The
Booth Babes may be effective at drawing in hundreds of visitors, mostly
young men who wait for their photo op by standing in long lines that
wrap around the exhibitors' booths, but they do nothing to attract
women. And the mega heroines the Booth Babes portray – women with
super powers and super bodies – tell us more about the mindset of male
game designers than about the women who are playing games. Yet in
changing their dress code, the ESA is acknowledging that they see Booth
Babes as a vestige of an old world in a new world order, where more
than 40% of gamers are women, more women than men are online casual
gamers, and women are showing up in rapidly expanding numbers -- and
often beating the boys -- in competitive trials.
For
the feminists among us, the toning down of the Booth Babes offers only
gratuitous satisfaction. We've argued all along that the display of
women as prizes turns them into objects, the violence in games turns
women off, and the lack of more varied game designs fails to excite
them. All these reasons, and more, have been offered to explain the
absence of women in the video and computer game industry, and the
technology field overall. Yet more modestly attired Booth Babes’ at E3
is only a first step towards reform in an industry where women have
traditionally been marginalized. There are still few women programmers
in technology companies, and very few girls go into computer science
and related technical fields when they graduate from college. The game
industry itself suffers from an absence of women on a very key level --
that of game design. According to the International Game Developers
Association, less than 10% of game design teams are women.
|
|
|
 |
 |
 |
This doesn't attract girls.
|
The
ESA's recent decision to require that Booth Babes cover up is an
encouraging indication that things have started to shift, and it sends
a message to the industry that women are looking to assume a different
role. Yet a much greater transformation of the Booth Babes will be
necessary in order to bring more women into the field.
Women
have been making inroads into the video and computer game world one
gigabyte at a time. All-girl game teams like the FragDolls, sponsored
by UBISOFT, a corporate game developer, has put women at the forefront
of competitions. Young and stylish, the FragDolls vanquish the
stereotype of the pale-faced, geeky and greasy-haired boy gamers who
once held sway in the days when computer games were played in the
basement. And the Fragdolls have more than just a pretty face: they
can beat the boys at the boys' own games, as their winning performances
at tournaments have shown. Women clearly have the aptitude for and
interest in computer games, so the old belief, perpetuated by the
media, that girls aren’t any good at games or that they're not
interested in them, is simply a myth, and the marketing departments of
big corporate game companies that are promoting such teams recognize
this and are onto something that appeals to all sides.
|
|
|
 |
 |
 |
Ubisoft-Sponsored FragDolls Vanquish Stereotypes
|
The
days when just men and boys dominated the game scene are gone and
hopefully, may never return. Gamers are no longer on the fringes –
everybody from factory workers and doctors, parents and kids,
Republicans and Democrats, and yes - boys and girls -- are
into playing video and computer games. Now that the women players are
here – and the Booth Babes are showing a little more modesty – let's
find a way to open the door to bring more women into game design,
computer science, and the technology field as a whole. Women not only
want to play games, and have proven they can compete with the boys, but
they need and deserve to participate across the field.
|