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Analyze This: Divining The Next Guitar Hero-Style Phenomenon
 
 
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Features
  Analyze This: Divining The Next Guitar Hero-Style Phenomenon
by Howard Wen
2 comments
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December 11, 2007 Article Start Previous Page 4 of 4
 

Ben Bajarin, Creative Strategies:

Opportunities for other emerging niche genres: The opportunity is to develop fresh and innovative ways to play video games. Guitar Hero and Rock Band are examples of new types of game play experience.

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Gaming for so long has been driven by the usual RPG, FPS, sports, etc. categories. When the development community starts to think about new ways gaming can appeal to all kinds of people in different walks of the life, the results will be positive.

What will be the next Guitar Hero-style phenomenon: I'm particularly looking at "social gaming." A number of hardware and software vendors have used this term with me, and I think it is very interesting. Since the Wii came out, I have called it the "board game for a new generation" -- using the metaphor of a board game that many families still [play] but did more often before TV.

Microsoft's casual gamer-friendly Scene It? controllers

This is where we are at today: playing games as a group is still desirable, but what a logical place for this to happen now on a game console. Another good example is Scene It? for the Xbox 360. I took Scene It? to our family Thanksgiving, and everyone loved it. In my opinion, Scene It? on the 360 was way more fun and immersive than the DVD [version of the] game.

I think expanding the category for people to get more out of their consoles and begin having fun together as a group is where some truly new innovations will come from.

Got a business-related question concerning the games industry that you would like to suggest for discussion in Analyze This? Are you a professional analyst and would like to take part in this column? Email howardhwen@gmail.com.

 
Article Start Previous Page 4 of 4
 
Comments

Tony Hirst
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I'm looking forward to seeing TV sports tie-ins using the re:play pattern ( http://blogs.open.ac.uk/Maths/ajh59/010121.html ), in which the state of the game at which the player starts is a duplicate of the state of the game in the real world (such as the state of the table in a snooker sim, or the course, pin and ball position in a golf sim).

The ability to use game data as the basis for saved films (cf. Halo 3) will also open up all sorts of opportunities for digital puppetry and machinima production.

Andre Thomas
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Interesting article. But anyhow I think games in the style of Lord of Vermilion(Square Enix arcade game) and Eye of Judgment have the potential of being the next big thing in way of casual-friendly games, however its going to really take strong marketing for such a thing to happen.


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