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Features
  Sponsored Feature: Democratizing Game Distribution: The Next Step
by Dax Hawkins
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February 22, 2008 Article Start Previous Page 4 of 7 Next
 

The Pending State

You might wonder what is saved when you click Save Draft. After you upload your game and its game-related information, the game is in a pending state. The pending state means that all the information you have uploaded, including the binary, may be changed.

For example, you may wish to upload a more representative screenshot, change your title, or fix a late-breaking bug and resubmit your .ccgame package. Essentially you are working on a draft of your game and release. When you are ready to submit your game to peer review, go to the project details page by editing the project and clicking the Submit For Review button.

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Submitting a game for review is akin to shipping your game. This is an important step in the process. Submitting your game enables other creators to conduct a peer review. If your game passes peer review, it will be distributed to the world. Note that peer review is a process that takes at least 48 hours. It may run longer if folks are slow to review your game.

Because of this, we recommend you submit only games that you think are ready for prime time. In other words, get your user-testing and bug fixing done before you submit for review. Don’t use the peer review system as a quality assurance net to catch bugs. This frustrates the community, and it means you have to wait longer to get your game placed on Xbox LIVE Marketplace. We will reject games that are incomplete, don’t run properly, or have crippling bugs.

Only one release per platform and region is allowed “in the pipeline.” For example, while a game is in the pending state, you cannot add another release for the same region and platform to the same project. Furthermore, if you have a game in the review state, you cannot add another one in the pending state. Once a game passes peer review and gets moved into Xbox LIVE Marketplace, it is out of the submission pipeline, allowing you to add another release.

As with all Xbox 360 games, Xbox LIVE Marketplace stores only the latest version of your game. If you wish to update your game with a newer version, simply add a release to the same project. This newer game still needs to go through peer review. Once it passes the review process, it replaces the game currently on Xbox LIVE Marketplace.

For the beta, we will allow only two games to be in the pipeline across all of your projects.

Peer Review

Once you submit your game for review, the release moves to the review state. You cannot change your game or any game-related information while your game is in review. If you have a change of heart, you can remove the game from the review process by clicking Cancel on the game project details for that release. You must start the review process over when you resubmit for review.

Multiple reviews are required for a game to pass peer review. Once a game has a high enough “agree” score, it will pass peer review. Conversely, if a game has a high enough “disagree” score, it will be rejected. All reviewers are not created equal. Reviewers who review games accurately will increase their review reputation.

A review by a creator with a higher review reputation will hold more weight than a review by a less-experienced reviewer. From the system’s perspective, it is an agree-or-disagree review score that causes a game to get through the system, not a predefined number of reviews. That said, there will always be a minimum number of reviewers required to peer-review a game.

A Note on Our Philosophy

One of the most exciting aspects of community game distribution is that we do not manage the game portfolio. This means that we want consumers to decide which games to play, not Microsoft or the creator community. The game meets the bar for distribution if it has the appropriate content, runs without any “crashing” bugs, and is classified correctly.

The primary purpose of peer review is to ensure a safe experience for consumers who browse Xbox LIVE Marketplace, and then download and play a community game. Peer review determines whether the game has prohibited content. If the content is acceptable, peer review then confirms the game creator’s classification. Peer reviewers make no judgments whether the game is fun. A game’s entertainment quality is decided by the game players on the console through an explicit user-rating system and downloads.

 
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Comments

John Smith
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As soon as I can persuade my university to buy an Xbox360 for this, I'm gonna start porting some SDL games over to XNA. I really like the peer review system.. Everybody that really wants to can go through the process, but it will filter out most of the.. well, crap. Also great that MS' released VS 2008 and XNA Creators Club for free to all students of the world. I got it immediately. Thumbs up. /reallyjoel

Phillip Ronaldson
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I applaud the start that xna is making in breaking down the barriers of development, it certainly is a positive step. I just hope it does not just stand to reinforce some of the discrimination's of gaming at the moment. Something user content is particularly strong at fostering a broadening and personalising of themes addressed in the content.

The feedback seems particularly geared towards addressing the obvious issues, for example it is assumed that primary content will be violence.

I find it unfortunate that strong sexual content or nudity should be excluded without question or only addressed in the simple form of "sexual overtones" and "nudity". Why is it that violence is broken down into motivation, including cruelty, but sexual content is only displayed by it's inclusion? I quickly googled to try and find out a bit more clarification about the sliders so there may be more finesse in the definitions but it certainly can't be as extensive as for the other aspects.

There are perfectly legitimate contexts in which nudity or sexual content could feature. The reason fiasco over Mass effect demonstrates the deliberate ignorance in certain parts of the community but that is not a problem solved by sanitising content.
It is understandable that the overtly pornographic games may not be consistent with objectives of the xna project but surely games should press on for equivalence with other forms of media.

Would it not be more appropriate to have gratuitous or inappropriately sexual content flag? Or sexism?

How could it categorise political content?

Alternatively is it not possible to have an over 18 rating? and ability for the user to create there own classifications? similar to sites such as youtube. There peer review seems to work fairly well.

Mike Reddy
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ARgh! USA only in the beta. I have students biting my leg off to get involved. The University of Wales, Newport awaits a more open beta with bated breath.

andrew clear
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I wish it wasn't restricted to 150 MB. A good quality game can easily exceed that, defiently with 3D graphics, and XACT created audio.

Jason Harwood
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I understand that whilst this is currently under beta in the U.S. as a member of the xna Creators Club, any idea when this submission process will be available in Australia? or indeed the rest of the world?

Not that I have a game ready for submission as yet, just curious as I am studying a Bachelor of Games & Interactive Entertainment and xna is just such a great and affordable way to reach a global audience. Thanks

jamie h
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Can we get a story or update on the zune features & the distribution model that might take?

Brad Swearingen
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Is the development of a user interface without writing code in the works for XNA? An interface would put the game creation back into the hands of the designers/artists.


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