The Pending State
You might wonder what is saved when you click Save Draft. After you upload your game
and its game-related information, the game is in a pending state. The pending state
means that all the information you have uploaded, including the binary, may be
changed.
For example, you may wish to upload a more representative screenshot,
change your title, or fix a late-breaking bug and resubmit your .ccgame package.
Essentially you are working on a draft of your game and release. When you are
ready to submit your game to peer review, go to the project details page by
editing the project and clicking the Submit
For Review button.
Submitting a game for review is akin to shipping your game.
This is an important step in the process. Submitting your game enables other
creators to conduct a peer review. If your game passes peer review, it will be distributed
to the world. Note that peer review is a process that takes at least 48 hours.
It may run longer if folks are slow to review your game.
Because of this, we recommend
you submit only games that you think are ready for prime time. In other words,
get your user-testing and bug fixing done before
you submit for review. Don’t use the peer review system as a quality assurance
net to catch bugs. This frustrates the community, and it means you have to wait
longer to get your game placed on Xbox LIVE Marketplace. We will reject games that
are incomplete, don’t run properly, or have crippling bugs.
Only one release per platform and region is allowed “in the
pipeline.” For example, while a game is in the pending state, you cannot add
another release for the same region and platform to the same project. Furthermore,
if you have a game in the review state, you cannot add another one in the
pending state. Once a game passes peer review and gets moved into Xbox LIVE
Marketplace, it is out of the submission pipeline, allowing you to add another
release.
As with all Xbox 360 games, Xbox LIVE Marketplace stores only
the latest version of your game. If you wish to update your game with a newer
version, simply add a release to the same project. This newer game still needs to go through
peer review. Once it passes the review process, it replaces the game currently
on Xbox LIVE Marketplace.
For the beta, we will allow only two games
to be in the pipeline across all of your projects.
Peer
Review
Once you submit your game for review, the release moves to
the review state. You cannot change your game or any game-related information
while your game is in review. If you have a change of heart, you can remove the
game from the review process by clicking Cancel
on the game project details for that release. You must start the review process
over when you resubmit for review.
Multiple reviews are required for a game to pass peer
review. Once a game has a high enough “agree” score, it will pass peer review.
Conversely, if a game has a high enough “disagree” score, it will be rejected.
All reviewers are not created equal. Reviewers who review games accurately will
increase their review reputation.
A review by a creator with a higher review
reputation will hold more weight than a review by a less-experienced reviewer.
From the system’s perspective, it is an agree-or-disagree review score that
causes a game to get through the system, not a predefined number of reviews.
That said, there will always be a minimum number of reviewers required to
peer-review a game.
A Note on Our Philosophy
One of the most exciting aspects of community game
distribution is that we do not manage the game portfolio. This means that we
want consumers to decide which games to play, not Microsoft or the creator community.
The game meets the bar for distribution if it has the appropriate content, runs
without any “crashing” bugs, and is classified correctly.
The primary purpose
of peer review is to ensure a safe experience for consumers who browse Xbox
LIVE Marketplace, and then download and play a community game. Peer review
determines whether the game has prohibited content. If the content is
acceptable, peer review then confirms the game creator’s classification. Peer
reviewers make no judgments whether the game is fun. A game’s entertainment
quality is decided by the game players on the console through an explicit
user-rating system and downloads.
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The feedback seems particularly geared towards addressing the obvious issues, for example it is assumed that primary content will be violence.
I find it unfortunate that strong sexual content or nudity should be excluded without question or only addressed in the simple form of "sexual overtones" and "nudity". Why is it that violence is broken down into motivation, including cruelty, but sexual content is only displayed by it's inclusion? I quickly googled to try and find out a bit more clarification about the sliders so there may be more finesse in the definitions but it certainly can't be as extensive as for the other aspects.
There are perfectly legitimate contexts in which nudity or sexual content could feature. The reason fiasco over Mass effect demonstrates the deliberate ignorance in certain parts of the community but that is not a problem solved by sanitising content.
It is understandable that the overtly pornographic games may not be consistent with objectives of the xna project but surely games should press on for equivalence with other forms of media.
Would it not be more appropriate to have gratuitous or inappropriately sexual content flag? Or sexism?
How could it categorise political content?
Alternatively is it not possible to have an over 18 rating? and ability for the user to create there own classifications? similar to sites such as youtube. There peer review seems to work fairly well.
Not that I have a game ready for submission as yet, just curious as I am studying a Bachelor of Games & Interactive Entertainment and xna is just such a great and affordable way to reach a global audience. Thanks