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A Japanese RPG Primer: The Essential 20

March 19, 2008 Article Start Previous Page 13 of 21 Next
 

Dragon Quest V

Developer: Armor Project/Chunsoft/Enix

Publisher: Enix (1992, SNES)

As of this writing, there are eight installments in Enix's Dragon Quest series, all of which are notable to some extent. While most longtime Final Fantasy fans can probably agree that FFVI (or FFVII, depending on who you talk to) was the standout of the series, the line grows much blurrier with the Dragon Quest games.

This may seem a bit strange to those outside the DQ fan circle. The series has prided itself on its consistency in every aspect from its game world to its character designs to its soundtrack to its battle system, yet each of them remains distinctive to those that know and love them.

Dragon Quest III is heralded by Japanese gamers as one of the best titles on the Famicom for its then-epic plot and customizable characters, while others prefer Dragon Quest IV for its chapter-based storytelling and memorable cast of characters.

Most English fans may more fondly remember 2005's Dragon Quest VIII, which finally gave into modern influence by featuring luscious cel-shaded graphics, a cinematic battle system, and, for the American release, splendidly charming voice acting.

Yet amongst the entire series, one of the most significant is the Japan-only Dragon Quest V. Coming of age is a common theme in JRPGs, yet never has it been executed so magnificently as Dragon Quest V. Your hero starts as a young child, barely unable to fight a pack of slimes on his own without his father's help, and goes on crazy adventures before even learning to read.

By the end of the game, he's lived through a slave labor camp, explored the world, fallen in love, raised a family, and entered into another evil dimension, for the sake of not only saving the world, but growing up. Effectively, it's the RPG equivalent of an epic, detailing the story the story of three generations of heroes. Sega's Phantasy Star III for the Genesis tried something similar around the same time, but Dragon Quest V is a much more personal story, and also happens to be a far stronger game overall.

Although the game ditches the class system introduced in DQIII (later reused for both DQVI and DQVII), it allows you to build a party consisting of defeated monsters. Although it's a bit haphazard trying to draft foes on to your team, it's a lot more customizable than most RPGs when you have dozens of playable party members at your disposal.

It's essentially the same mechanic used in the Megami Tensei series, although it doesn't require that you memorize huge charts of enemy abilities to succeed.

Far too many games (including Dragon Quest's own spinoff, the Monsters line, as well as Nintendo's Pokémon series) focus on the monster collection as the primary game mechanic. On the other hand, all subsequent Dragon Quest games have utilized some similar method of drafting enemy monsters, but they're largely afterthoughts to other character customization systems.

In Dragon Quest V, it's so seamlessly integrated into the main system, without becoming overwhelming, that it's a textbook example of how to do the monster collection thing right.

 


Article Start Previous Page 13 of 21 Next

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Comments


Shaun Huang
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.............

What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,

There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.



To the Author,

Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.



Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.



i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.



It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.



The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

[User Banned]
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This user violated Gamasutra’s Comment Guidelines and has been banned.

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).

I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.



Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.



By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.



Could have dropped FF all but Final Fantasy VI and replaced them with the above.



Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.



Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.

Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.



I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.



The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.



Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.



Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?

AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.



The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.



Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.



PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.

Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.



Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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