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Suikoden
II
Developer:
Konami Computer Entertainment Tokyo
Publisher:
Konami (1999, PlayStation)
Konami's
Suikoden series focuses on the tragedies of war. This in and
of itself is not particularly distinguishing amongst video game plots
-- many tactical RPGs, like Nintendo's Fire Emblem and Quest's
Tactics Ogre, feature similar tales of political intrigue and
backstabbing, evil empires and scrappy rebellions.
Suikoden,
however, is usually ahead of the curve, giving a more personal
concentration on the people behind the fighting. The series' big draw
is the ability to recruit up to 108 characters, each unique with
their own style, personality, and role. Not all of them are fighters
-- some simply exist to be drafted into your hero's burgeoning
castle, allowing you to assemble a loyal community from the ground
up.
Amongst
the five main entries of the series, most fans will point to Suikoden
II as being the strongest. (The unfairly derided Suikoden III
is just as strong in the storytelling department, although it's
brought down by its moronic battle system.) Suikoden II
focuses on two young men -- the unnamed Hero and his friend Jowy --
who inadvertently end up on separate sides of an escalating war.
The
two, formerly best friends, end up separately working through the
ranks, eventually emerging as the leaders of each faction. It's a
compelling take on the "brothers fighting brothers"
archetype, a theme which isn't explored nearly enough in video game
literature.
One
of the most crushing moments occurs you lead a critical assault on
your old friend's empire -- the viewpoint cuts to Jowy, bidding his
wife to escape and start a new life, hoping that she find safety from
your brutal warriors.
Like any well-told war tale, it keeps from
becoming a story of good versus evil, and humanizes the faces behind
the destruction. There are certainly evil characters, the most
prominent being the sadistic Luca Blight, who must be faced in
multi-stage battle consisting of dozens of fighters, but even he is
just a small cog in the enemy forces. The best ending -- provided you
manage to find all of the hidden characters -- is one of the most
appropriately touching finales in all of video gaming. Just make sure
to check the FAQs and else you'll be stuck with a terribly depressing
send-off.
In
short, the Suikoden games triumph primarily because they
contain far more mature story-telling than your average video game.
It's strange, that they slightly stumble when it has to fit the mold
of an RPG.
Your party members will need to hike through fields and
dungeons, fighting woodland creatures and other silly monsters that
feel thematically removed from the main themes of the game.
The
battle system allows for six characters at a time, but beyond Chrono
Trigger-style attacks that allow you to combine the abilities of
certain party members for special attacks, there's not much depth to
it.
On occasion, tactical board game-style battles will pop up,
although they often seem more driven by story events than any actual
strategy. It's no wonder that Konami created the Japan-only
Suikogaiden games, visual novels that focused entirely on
story.
Ultimately, these issues don't matter, as the enthralling
tales and intriguing game world -- primarily influenced by Chinese
folklore and European medieval tales, but drawing from several other
influences -- help justify the triple digit figures that Suikoden
II fetches in the aftermarket. If you can't afford it, Suikoden
V, despite constant and obnoxious load times, is the next best
thing, even though the story isn't quite as involving.
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.