Contents
A Japanese RPG Primer: The Essential 20
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
Share RSS
 
 
March 19, 2008 Article Start Previous Page 20 of 21 Next
 

Suikoden II

Developer: Konami Computer Entertainment Tokyo

Advertisement

Publisher: Konami (1999, PlayStation)

Konami's Suikoden series focuses on the tragedies of war. This in and of itself is not particularly distinguishing amongst video game plots -- many tactical RPGs, like Nintendo's Fire Emblem and Quest's Tactics Ogre, feature similar tales of political intrigue and backstabbing, evil empires and scrappy rebellions.

Suikoden, however, is usually ahead of the curve, giving a more personal concentration on the people behind the fighting. The series' big draw is the ability to recruit up to 108 characters, each unique with their own style, personality, and role. Not all of them are fighters -- some simply exist to be drafted into your hero's burgeoning castle, allowing you to assemble a loyal community from the ground up.

Amongst the five main entries of the series, most fans will point to Suikoden II as being the strongest. (The unfairly derided Suikoden III is just as strong in the storytelling department, although it's brought down by its moronic battle system.) Suikoden II focuses on two young men -- the unnamed Hero and his friend Jowy -- who inadvertently end up on separate sides of an escalating war.

The two, formerly best friends, end up separately working through the ranks, eventually emerging as the leaders of each faction. It's a compelling take on the "brothers fighting brothers" archetype, a theme which isn't explored nearly enough in video game literature.

One of the most crushing moments occurs you lead a critical assault on your old friend's empire -- the viewpoint cuts to Jowy, bidding his wife to escape and start a new life, hoping that she find safety from your brutal warriors.

Like any well-told war tale, it keeps from becoming a story of good versus evil, and humanizes the faces behind the destruction. There are certainly evil characters, the most prominent being the sadistic Luca Blight, who must be faced in multi-stage battle consisting of dozens of fighters, but even he is just a small cog in the enemy forces. The best ending -- provided you manage to find all of the hidden characters -- is one of the most appropriately touching finales in all of video gaming. Just make sure to check the FAQs and else you'll be stuck with a terribly depressing send-off.

In short, the Suikoden games triumph primarily because they contain far more mature story-telling than your average video game. It's strange, that they slightly stumble when it has to fit the mold of an RPG.

Your party members will need to hike through fields and dungeons, fighting woodland creatures and other silly monsters that feel thematically removed from the main themes of the game.

The battle system allows for six characters at a time, but beyond Chrono Trigger-style attacks that allow you to combine the abilities of certain party members for special attacks, there's not much depth to it.

On occasion, tactical board game-style battles will pop up, although they often seem more driven by story events than any actual strategy. It's no wonder that Konami created the Japan-only Suikogaiden games, visual novels that focused entirely on story.

Ultimately, these issues don't matter, as the enthralling tales and intriguing game world -- primarily influenced by Chinese folklore and European medieval tales, but drawing from several other influences -- help justify the triple digit figures that Suikoden II fetches in the aftermarket. If you can't afford it, Suikoden V, despite constant and obnoxious load times, is the next best thing, even though the story isn't quite as involving.

 

 
Article Start Previous Page 20 of 21 Next
 
Comments

Shaun Huang
profile image
.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
profile image
Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
profile image
Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
profile image
I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
profile image
If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
profile image
The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
profile image
I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
profile image
Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
profile image
Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
profile image
When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
profile image
No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
profile image
Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
profile image
Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
profile image
Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
profile image
Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
profile image
Ignore the haters, Author. This was a great read.

Tawna Evans
profile image
Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
profile image
I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
profile image
I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
profile image
Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


none
 
Comment:
 


Submit Comment