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Final
Fantasy V
Developer:
Square
Publisher:
SquareSoft (1999, PlayStation)
Final
Fantasy V, at least amongst Western fans, is often remembered as
the bastard stepchild of the 16-bit era Final Fantasy games.
It was skipped over for localization in favor of lesser games, like
the America-focused Final Fantasy: Mystic Quest, and wasn't
officially released in English until 1999 as part of a PlayStation
anthology.
Even those that suffered through the port's technical
issues found that the story and characterizations were lacking
compared to both Final Fantasy IV and VI, much less
contemporary games. Even its soundtrack, composed by the usually
sterling Nobuo Uematsu, was viewed as a bit of a letdown. And yet,
amongst longtime fans, Final Fantasy V is regarded as one of
the best of series.
The
sole reason for this lies in one of the most fascinating character
customizations seen in an RPG -- the Job System. The original Final
Fantasy introduced six different classes, and your selections
were set in stone at the outset of the adventure. Final Fantasy
III (the Famicom one, not the retitled SNES game) greatly
expanded that number, and allowed gamers to change classes between
battles.
Final Fantasy V went one better and allowed the party
members to permanently learn skills while assuming a character class,
allowing one to customize their party members with practically any
ability. Technically, Dragon Quest III implemented something
very similar, but the type of skills found in Enix's games were just
variations on your standard attack, status, and buff/debuff skills.
Final Fantasy V goes completely crazy with jobs like
Geomancers, where the type of background will determine a special
attack, with no MP cost; Samurais, which can toss spare gold for huge
amounts of damage; Mimes, which are the most customizable characters
and can mimic the preceding character's attacks; and Necromancers (in
the 2006 GBA port), which turns a party member into a zombie but
allows them a special range of dark art magic spells.
The
possibilities for hybrid classes are astounding. Imagine creating a
Mystic Knight, who can enchant swords with elemental powers, with the
Monk's charge ability, allowing you to delay an attack for a few
seconds and unleashing a more powerful attack -- you can totally
destroy an ice-based foe for insane amounts of damage.
And you can
customize your whole party like this, if you want. If figuring out
ways to break the game's balance makes you absolutely giddy, Final
Fantasy V is the perfect puzzle. Of course, in order to balance
all of your powerful skills, Final Fantasy V is significantly
more difficult than either IV or VI. Leveling up
through traditional means barely offers any real rewards, so if you
get slaughtered a boss, blindly grinding won't help at all. Rather,
it gives you incentives to try out different jobs, explore different
skills, and basically just play around to your heart's content.
The
Job System does have a few limitations which are a little
frustrating. In order to maintain some semblance of balance, you can
only equip one additional skill in addition to your current job. As a
result, many lesser skills become obsolete -- or even useless -- in
lieu of more important abilities.
Furthermore, you can't choose which
order to learn your skills, forcing you to fight through some of the
weaker abilities in order to reach the ones you actually want. Both
of these were fixed in the absolutely brilliant Final Fantasy
Tactics -- a melding of Final Fantasy V's Job System with
Tactics Ogre's strategic battles.
Screenshot
credits:
Phantasy
Star Pages
Socks
Make People Sexy
Fantasy
Anime
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.