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Gamasutra
May 21 2008

Women in Games: The Gamasutra 20

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Women in Games: The Gamasutra 20

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The first-ever Gamasutra 20, honoring the Top 20 women working in the video game industry today, has taken a peer-based approach to this important task, with Gamasutra editors working alongside industry notables to highlight the most vital personalities in the field.

Some of these women are also industry veterans, and others are newcomers, dazzling the gaming world with their novel energy and creativity.

In deciding who would make the list, the 2008 panel strove to include women from all parts of the industry -- from development, to marketing, to writing -- and to represent many different talents, both old and new.

Specifically, the panel wanted to highlight the women who are important to the gaming now, those who have a crucial hand in shaping video games as we know them today. Please note that this list is unranked - there is no particular order, and all of the featured women are equally important to the business.

To those people who think that women don't play an important role in the game industry, this panel would like to say just how hard it was to pick these 20 names.

So many more hard-working, dedicated women could have been included -- not only core developers, like designers, but also artists, PR agents, and writers. After looking closely at the often-ignored female faces of gaming, their presence really is astounding.

[Joining journalist Bonnie Ruberg to help comment on the Gamasutra 20 were veteran game designers Brenda Brathwaite and Sheri Graner Ray - who appear on the list, but were nominated by others. Both have over fifteen years experience in the industry.

The panel put their heads together to choose the most important women of the year. After picking candidates (with measures in place to ensure fairness and no self-voting), Graner Ray and Brathwaite spoke about the women nominated -- what made them influential, exciting, and even inspiring in her eyes.]

 


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Comments


Anonymous 21 May 2008 at 6:45 am PST
Hey, where is Jade Raymond??!

Anonymous 21 May 2008 at 7:14 am PST
she`s number 21

Anonymous 21 May 2008 at 7:28 am PST
Color me shocked - Brenda Brathwaite is #2 on the list. I've never heard of any of the titles from her amazing 25-year career. I will credit her that she's amazing at getting her name and SCAD's name on Gamasutra, however. She's got an iron in the fire here every week. She's great as a publicist, but the #2 most influential woman in video games? I'd say that's some PR work.

Rayna Anderson 21 May 2008 at 7:32 am PST
Having published AAA games on your resume doesn't make you influential. It's having creative ideas and being able to communicate them clearly, as well being passionate and inspiring, that make a person influential.

Simon Carless 21 May 2008 at 7:33 am PST
Anonymous @ 7.28am, we'll stress this again in the intro, but the list is unranked - in the sense that these are equally The Gamasutra 20, there is no '#1'.

Anonymous 21 May 2008 at 7:46 am PST
Never heard of her titles? Wizardry. Jagged Alliance. These are foundational game titles. Know your history, dude.

Anonymous 21 May 2008 at 9:02 am PST
As a female game designer, it's great to see the recognition of hard working women in such a male dominated industry.

I aspire to be a creative leader like the women in this list.

jason manley 21 May 2008 at 9:05 am PST
I would put our very own Melissa Lee on that list. She is an Executive Producer and owner at Massive Black and has had contributoins over 150 major AAA titles to date, including projects for Blizzard, Sony, Microsoft, Nintendo, EA, and 18 of the top 20 publishers. She also manages the ConceptArt.Org workshops which have had 150 companies attend and handles operations for the Concept Art Atelier in San Francisco. She keeps a low profile though so I can understand why she would not be listed. However, she is deserving, given what she has accomplished these past five years.

James Hoysa 21 May 2008 at 9:22 am PST
how about TV personalities like Morgan Webb?

Anonymous 21 May 2008 at 9:27 am PST
James, no they're only covering women that actually make a difference (not because of their gender)

Great list.

Neil Sorens 21 May 2008 at 9:45 am PST
Yeah, lots of high-wattage women in the business that never make these kinds of lists. Connie at SCEA, Susan at Activision, Aletheia at Flagship, and so on.

David Paterson 21 May 2008 at 9:50 am PST
While it's good to see some recognition of the role of women in the games industry, the list is a little US-centric in my view. Are there no women worthy of consideration for the "top 20" in the UK, Europe or Asia?

Garth DeAngelis 21 May 2008 at 10:12 am PST
I'm surprised that Amy Hennig wasn't included. Not only did she create the immense mythology and foundation of the Legacy of Kain and Soul Reaver series, but she's still very influential as a creative lead on Uncharted: Drake's Fortune.

brandon sheffield 21 May 2008 at 11:15 am PST
Where's Sparky?
http://www.schadenfreudeinteractive.com/
Clearly that's innovation!

Chris Crowell 21 May 2008 at 11:46 am PST
With no disrespect to any of the amazing women listed (the ones I know are in fact very inspirational) I want to 'write in' Erin Hoffman, who, writing as EA Spouse, started a revolution in game development and making Quality of Life a phrase that we all know.
Kudo's to the women on the list, as well as those who we admire that didn't make it...this time.

scott jacobson 21 May 2008 at 2:02 pm PST
And where the frack is Tracy Fullerton?!
http://tracyfullerton.com/bio/

Sarah Thomson 21 May 2008 at 3:59 pm PST
This is awesome, thank you. As a newbie to gaming I thoroughly enjoyed reading this. I am inspired and can only hope to be as great as these ladies. I sure am going to effing try.

John Swisshelm 21 May 2008 at 5:14 pm PST
Excellent article! - definitely could have been a top 25 or 30 though ;)

I second Tracy Fullerton and add Celia Pearce - they've been positively impacting and challenging game design students for years, with some pretty far-reaching results (ThatGameCompany anyone?)

Malcolm Ryan 21 May 2008 at 5:57 pm PST
To Anonymous@7:28am,

I think you'll find that the list is in alphabetical order.

Anonymous 21 May 2008 at 9:39 pm PST
Erin Hoffman is an excellent choice. She is the reason EA is now outsourcing so much of their employment liabilities to EA China. If one cannot get away with such behavior in the states, just move it overseas.

Anonymous 21 May 2008 at 9:53 pm PST
So what did I learn from this article? That if you're a woman your options are very much pushed outside of game development. No list of the men of games would be about marking directors, producers, presidents and executive producers. :-(

Think about, would any list of women or men in the movies be about those types? No, it would be about directors, actors, maybe writers. Would a men or women of fiction be about producers, marking directors? No, it would be about authors. Would a list of men or women in music be about the those guys? No, it would be about musicians, songwriters, and band members.

Anonymous 21 May 2008 at 11:59 pm PST
To be honest this article has a major flaw in that it seems to be US based. Maybe rename it to American Women in Games? Or The Gamasutra 20 (US)? As a result, it does seem that there's a lot of filler. Do some more international research and the article would benefit greatly.

Anonymous 22 May 2008 at 6:10 am PST
I feel sorry for the other 6 members of the Narbacular Drop team who will always play second fiddle to Kim Swift simply because they're male. Doesn't seem fair.

Alex Greenwood 22 May 2008 at 8:04 am PST
Kind of expected Dani Bunten Berry to be there too, having won a lifetime achievement award and Will Wright dedicating The Sims to her.

Stephen Goss 22 May 2008 at 8:08 am PST
Where oh where is Amy Hennig in this list (Soul Reaver, Legacy of Kain, Drake's fortune)? She is one of the best Creative Directors in our industry...

Anonymous 22 May 2008 at 9:13 am PST
Where is Stevie Case? Her boobs speak volumes!

Shawn Williams 22 May 2008 at 10:26 am PST
I really enjoyed this article; many of these people I'd never heard of and it was an interesting read to learn of their accomplishments.

Having said that, though, I'll be another griper and add I'm disappointed Sanya Thomas (nee Weathers) didn't show up on the list. Sanya defined the role of community relations for MMORPGs and championed the concept of true customer service/relations.

Audry Taylor 22 May 2008 at 11:24 am PST
Now that's a list of mentors worth having! I hope this list gets displayed in game and tech oriented classrooms! I myself am planning to share it with my network of librarians, teachers, and authors in the hopes of encouraging the youth they reach to join our industry.

Anonymous 22 May 2008 at 12:55 pm PST
While I think it's great that women developers are getting recognition, I am sad that Gamasutra is stooping to Top 20 lists. Isn't there a less sensational and competitive way to highlight these and other women's achievements and contributions?

Anonymous 22 May 2008 at 1:22 pm PST
I am "Anonymous at 7:28" -- I recognize that I missed that this list is in alphabetical order (and feel appropriately stupid on that account). I may also not know my "ancient" history of video games... but really. If YOU were composing a Top 20 of anything, wouldn't you exclude yourself out of humility? Why is Brenda Brathwaite on a nominating committee for making this list and she puts herself on it? For all of these great suggestions of why was left off, why would any rational person include herself? It's pure egomania.

Anonymous at 4:01 from SCAD, I think you and I are the only ones getting the joke here.

Kathy Schoback 22 May 2008 at 1:31 pm PST
Hey y'all. Top 20 lists are imperfect (!) but the community voice lives on. Would rather see suggestions for an additional 50 women to list - rather than slagging on those listed.

Peace.

Casey Layton 22 May 2008 at 1:42 pm PST
Um, let me make this clear to everyone. The article on Robin Hunicke is severly FLAWED. First of all, everyone in the Sims Dept. knows that EMMY TOYONAGA was the one who invented the mySims style look. Emmy is the Lead Character Artist for MySims and is the one who first established the unique style and look of the game--NOT ROBIN!!

Also she is NOT the lead on Boom Blox.

Laura Smith 22 May 2008 at 2:05 pm PST
I would like to see Auriea Harvey on the list. Not a major studio head but passionate about making innovative independent games.

Ernest Adams 22 May 2008 at 5:24 pm PST
Anonymous at 4:01 am is a gutless coward. If you're going to slam someone with vague, unsubstantiated allegations, the least you can do is have the courage to use your real name when you do it.

I'm not qualified to comment on Brenda's teaching, not having taken her classes, but I have nothing but contempt for anonymous character assassination.

Coray Seifert 22 May 2008 at 7:41 pm PST
First, I have to say that my experiences with Brenda on the IGDA board of directors has been nothing but 100% positive. She is a great person to work with and I find some of the posts on this response thread just plain bizarre.

Second, I'd like to second the nomination for Erin Hoffman on this list. She changed our industry for the better on a very tangible, functional level.

Finally, how about Wendy Despain, the chair of the IGDA Game Writers SIG and the editor of our most recent book? If outstanding writers like Susan O'Conner are on this list, why not the voice of the video game writers? Three cheers for Wendy!!


Anonymous 22 May 2008 at 11:21 pm PST
I think everyone who has complained about this list is correct in the fact that this list is basically a pat on the back to anyone who is heavily associated with the IGDA.

Some of the facts are accurate, while some of them are suspect (Robin as one example). While no list is perfect, you have to admit this list leans a lot to the IGDA favored.

Anonymous 23 May 2008 at 2:34 am PST
Many times the most popular people we know are not the ones who deserve the recognition. This works for both, women and men.

Today is quite hard that people who really push the boundaries of the art of the games get the recognition about their effort, because the companies are trying to hide the team in a way that the consumers only can associate the success of the product with a whole company instead of a group of talented people.
That's why usually we associate to the producers the most influential part of the progress in videogames, because they are the face of the company.
This way of thinking is extremely dangerous for the long term because talented individuals finally become disappointed and left the field of gaming.
I don't try to generalize, and obviously the producer is the one of the essentials keys for the success of the product, but the problem is that I've seen too much horror stories about groups of extraordinary talented people who has saved the producers' ass by working like slaves during months without resting only because some producers don't like to plan, organize, or trust in the team to manage the tasks.

Concluding, stop making this kind of lists for women and men, or at least, let the people suggest who has been the most influential people of the medium, maybe there is a chance to recover talented people who left the industry burnt.

Kat Black 23 May 2008 at 3:46 am PST
Robin Hunicke spoke at a Digital Content Festival I ran in Australia and I think she deserves completely to be on the list. Her talk was fascinating, and she ran way over time due to so many questions from the audience and her generosity in answering them properly - not glib one-liners but really useful and practical information. When she really had to leave as the venue needed to be closed, a crowd of at least 30 dedicated audience members huddled around her outside the building still firing questions at her. She is an incredibly intelligent, pragmatic and inclusive person and a real asset to the future of the games industry. In particular, her ability to inspire more young women to enter the industry is invaluable.

Anonymous 23 May 2008 at 6:27 am PST
I'm really disappointed that there are no engineers in this list- you've covered production, marketing, design and art.

Anonymous 23 May 2008 at 3:40 pm PST
While I can't say whether or not Robin Hunicke deserves to be on this list or not, I can confirm that she was not the lead designer on Boom Blox (she got there just as the project was finalling) and that she did not design the characters of My Sims. This is not to de-fame her, this is the truth. It's important for articles like this to be accurate because now I'm not sure if I can trust any details about what is said about the people in these articles.

Anonymous 23 May 2008 at 5:11 pm PST
I find it strange that women who most definitely have all the right to be on this list are being spiced up with some "added credentials" - credentials that aren't needed because their other works speak volumes.

Another fine addtion to the list would have been Sherry McKenna, Co-Founder of Oddworld Inhabitants.

Anonymous 23 May 2008 at 5:39 pm PST
I haven't worked with anyone on this list...but I have to say that it's nice to see recognition for women in the industry.

Here's my Top 5 women that I've worked with that make an impact or who are influential (in no particular order of course):

Lorena Villa - THQ QA manager
Eve Waldman - THQ Sr. Manager, HR
Briana Covill - Incinerator, Associate Producer
Kim Marlis - Associate Project manager at Snowblind Studios
Carole Lin - Localization Producer at Heavy Iron

Also I'd say that I think that Morgan Webb has a pretty big impact / influence on the industry (for better or worse I'm afraid).

Andrew Kaplan 24 May 2008 at 2:24 pm PST
Did I miss something?

Samantha Ryan Senior Vice President, Development & Production, Warner Bros. Interactive Entertainment

Samantha has more chops than all 20 of them combined! That's a pretty big gaffe overlooking her...

Ernest Adams 24 May 2008 at 4:11 pm PST
Another suggestion for an addition to the list would be Mary Margaret Walker. She's not a game developer, marketer, or publishing executive, but her influence can be felt throughout the industry: she's a recruiter. She finds good people for companies that need them, with integrity and class, and has done for many years.

Kat Black 25 May 2008 at 2:37 am PST
Funnily enough, Anonymous, Robin had corrected the facts (and credited other people, such as Emmy Toyonaga) at her blog before your whinge about her: http://www.cs.northwestern.edu/~hunicke/blog/

Michael Black 26 May 2008 at 9:16 am PST
Not a single programmer on the list. Fail.

Anonymous 26 May 2008 at 1:25 pm PST
This list is just bs. It's more about who you knows than about your real talent or competence.

I worked with Heater Kelley and she is the worst colleague I've ever had. No discipline, no ideas, no structure, no serious at all. The thing that was the most important for her was her Linkedin.

I assisted to a conference with Braithwaite and it was dull.

Ernest Adams is really bad as well.

So stop your stupid lists and get a real job!

Anonymous 27 May 2008 at 1:21 pm PST
Anonymous at 1:25, please read up on how to go about writing constructive criticism, its never enough to say that somthing isn't good enough, you need to suggest how improvements can be made if you ever hope to see things change for the better (Failing that, I must assume its personal opinion, in which case I have to apply the one mans terrorist is another mans freedom fighter rule).
I'd hate to have to start using the word "trolling" on this comments system.

Anonymous 28 May 2008 at 9:07 pm PST
Dear Kat,

I'm glad that Robin had enough integrity to correct those mistakes. Thanks for bringing that to my attention.

James West 29 May 2008 at 6:52 am PST
Now let’s have an arbitrary list of the top 20 men in games
Top 20 of industry professionals of a racial minority
20 most successful dyslexics in games

If lists such as these are composed can we not purely categorise them by skill?

Top 20 games designers
Top 20 programmers
20 most creative professionals in games

Ian Schreiber 10 Jun 2008 at 11:10 am PST
@Anonymous 5/21 9:53pm:
"So what did I learn from this article? That if you're a woman your options are very much pushed outside of game development."

Excuse me? There were a number of female designers and even a writer on the list. They count as game developers too!

If you meant game *programmers*... well, even on lists of male developers, you find relatively few "influential" programmers (a few, but not many compared to designers or producers). This is more a function of the programming role not lending itself well to high influence, than any bias against female programmers, I'd suspect.

@Anonymous 5/22 4:01pm:
"Sadly to say, I believe [Brenda Brathwaite] started teaching because she is getting too old for the game industry and feels the need to be around college fan boys to boost her ego."

Notwithstanding the fact that she spends more hours doing industry contract work than teaching nowadays. Honestly, sounds like someone took their bitter pills that morning.

@Alex Greenwood:
"Kind of expected Dani Bunten Berry to be there too"

And Roberta Williams, except that this is a list of women working in the industry *today*.

@Anonymous 5/22 1:22pm (formerly known as Anonymous at 7:28)

"If YOU were composing a Top 20 of anything, wouldn't you exclude yourself out of humility?"

The same is true of Sheri, so why single out Brenda? Anyway, the article was clear up front about both Brenda and Sheri being nominated for the list by others. It didn't say one way or the other whether either of them was part of the nomination panel (or how many other people picked for the list were on said panel), but it was clear that they were contributing to this article only in the capacity of providing color commentary.

@Anonymous 5/26 1:25pm:

"Ernest Adams is really bad as well."

I wasn't aware he was in the list of top 20 women. Where did this come from? Honestly, the more I read the comments here, the more bizarre the accusations seem to become.

@James West:

"Now let’s have an arbitrary list of the top 20 men in games
Top 20 of industry professionals of a racial minority
20 most successful dyslexics in games"

The point here (to me, at least) is to showcase that, while definitely skewed towards white/male/straight, the game industry does have influential people that are not white/male/straight. Top 20 men wouldn't demonstrate that. Top 20 racial minorities would, and I would actually love to see a list along those lines (I'll also add top 20 GLBT for good measure). Dyslexics... not really a minority in this sense.

Anonymous 10 Jun 2008 at 12:38 pm PST
I would like to put in Mary Flanagan as another possible candidate. Her work with "games as art" and her recent venture into values in gaming are very innovative in my humble opinion

@Anonymous:22 May 2008 at 4:01

"Most of the Game Design major at SCAD is very unhappy that she has been promoted to Chair of the Major."

I'm not sure who you are, but as a 2008 Graduate of the SCAD ITGM program, I find your post full of, well, bullshit, whining and falsehoods. Your "analysis" of Brenda couldn't be farther from the truth. Most students, from my experience, are happy with Prof. Brathwaite's presence at SCAD and her efforts to shape the program from a focus on content creation to design. Please do not speak for a group of people that you do not represent, or if you do, please have some level of competence in your writing abilities at the least.

Ernest Adams was right. You are a gutless coward and your flagrant idiocy is evident in your posts.

Anonymous 10 Jun 2008 at 1:44 pm PST
re: above... probably he's a student who did poorly in one of her classes. I wouldn't get too offended. seems pretty clear he's just bitter.

I was going to second (or third) Dani Berry until Ian mentioned what I overlooked -- that this list is limited to present-day developers. No biggie tho, she's been on plenty of other lists and she has the lifelong respect of the people who matter. I read somewhere that Will Wright dedicated The Sims to her.

David McDonough 10 Jun 2008 at 1:51 pm PST
I don't know how you can claim some of these aren't influential. I mean, like Brenda and Heather both blazed trails into topics that games have been afraid to touch. Movies and books have no problem showing or discussing sex, so why should games? I think it's really important work they've done and they deserve their place.

Anonymous 10 Jun 2008 at 2:31 pm PST
Was the cheesecake-style photo of Susan O'Connor really necessary? It just struck me as really inappropriate for a piece about professional influence. You wouldn't pose Wright or Molyneux like that, would you?

kim marlis 17 Jun 2008 at 2:23 pm PST
Thanks Anonymous at 5:39pm on May 23rd.







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