Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
Introducing Scrum At Large Animal Games: A Look Back at the First Year of Agile Development
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 9, 2012
 
DICE 2012: The five keys to Rocksteady's Batman success [1]
 
What Nintendo's 2011 sales mean for Wii U, third parties [10]
 
Road to the IGF: Alexander Bruce's Antichamber
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
CCP - North America
Level Design Director
 
Disney Interactive Media Group
Software Engineer
 
Disney Interactive Media Group
Senior Software Engineer for Disney
 
LOLapps
Game Designer for Popular Social Games
 
Quantic Dream
Quality Assurance Manager
 
Airtight Games
Senior Environment Artist
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [11]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [34]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 9, 2012
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [3]
 
The Principles of Game Monetization
 
Did DoubleFine Just break the publishing model for good? [3]
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [4]
 
Xbox LIVE Indie Games at it Again
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  Introducing Scrum At Large Animal Games: A Look Back at the First Year of Agile Development
by Bliksem Tobey [Game Design, Programming, Production]
11 comments Share on Twitter Share on Facebook RSS
 
 
May 29, 2008 Article Start Page 1 of 6 Next
 

[NY-based developer Large Animal (Rocketbowl, Snapshot Adventures) switched to the Scrum method of agile development last year, 'sprinting' to complete individual game elements - here's just how it went.]

Large Animal Games has been in business in New York City since January 2001. For the first several years, Large Animal developed games using informal, homegrown software development methods. "We did a lot of experimentation," says Wade Tinney, co-founder of Large Animal.


To track project schedules, for example, teams at Large Animal tried using MS Excel, MS Project, FogBugz, and even tried different visualizations of the project schedule using Adobe Illustrator and Visio.

Despite success with some of their practices, teams at Large Animal were still looking for improvements. Some of the things they tried had worked in theory, but felt forced. It was hard to motivate all team members to stick to some of these processes.

More critically, Large Animal was finding it difficult to grow, since a set of key team members were needed in certain roles on every project. While these key team members added a lot of value, they were a bottleneck limiting the number of projects that Large Animal could have running simultaneously.

In early 2006, Large Animal discovered agile development (and Scrum more specifically) and began incorporating some of the techniques into its project teams. Encouraged by the discussions about agile development at GDC 2006, Large Animal started holding company-wide meetings every morning.

As Wade describes it, "At first we had each person in the company talk about what they were working on. Over time we changed the format of the morning meeting so that the order that people spoke was grouped by project. As we added more people, we started having one person from each team report to the group."

Aside from this daily company stand-up, teams were still operating as they had been. The transition to a more complete implementation of Scrum started with a low risk pilot project that had a flexible time line. This project team would have their stand-up meeting, with a Scrum board, during the company-wide morning meeting.

This gave everyone an opportunity to observe, ask questions and comment on the process, which helped spread knowledge of Scrum throughout the company and helped share learning between teams when additional agile projects were started.

Today, all active projects at Large Animal use Scrum. The rest of this article describes some of the key successes achieved at Large Animal and some of the challenges that remain.

The article assumes that readers have a basic understanding of agile development and of Scrum in particular. For those readers who need a refresher on the fundamentals, Rory McGuire's Gamasutra article, Paper Burns: Game Design with Agile Methodologies, is a good resource.

The Impact of Scrum on the Organization

Even before adopting Scrum, project teams at Large Animal had always possessed some traits of agile development:

  • Software developed iteratively
  • Planning driven by bottom-up estimates
  • Comfort with the inevitability that "the plan" will change
  • Team-focused organization (around products)

This core culture at Large Animal helped smooth the transition to more formal agile techniques. Embracing agile development has impacted many aspects of Large Animal, enabling them to grow and develop as a company and to strengthen their relationships with publishers and other partners.

 
Article Start Page 1 of 6 Next
 
Comments

Arseny Lebedev
profile image
When I started here I had never heard of this method. The Scrum process is definitely rewarding and a good way to get everyone on the team involved. I also like it because it increases project transparency.

I think the only downside to the way we use the method is that sprint planning meetings tend to last the entire day. We have been experimenting with spreading planning meetings throughout the week, but it's difficult and a development point.

Piotr Zygadlo
profile image
When reading about Scrum in game companies, I'm always interested if they had ever tried another approach. If they tried to learn other metodology. Because here I see just "we tried to use different tools, but we choose to use this metodology".

Very interesting article as exaple of agile in games. I have something to think about.

Tyler Thompson
profile image
At Flagship Studios, we do our sprint preparation meetings throughout the last week of a sprint to prepare for the next sprint. We limit them to a one hour per meeting at the end of the day. We usually have about three or four of these meetings per sprint.
Since we get a lot of the stories thought through during these meetings, our sprint planning meetings last about an hour and a half.

Seth Spaulding
profile image
Has anyone found that there is a limit to the size of morning meetings beyond which the meetings become ineffective? If so, how do you break them up?

John Tynes
profile image
Piotr:

At Flying Lab, we used the Critical Chain methodology for a couple of years. It is primarily used in manufacturing and we found that it could not scale as our team grew to 70+ people with hundreds of tasks in a milestone. I replaced it with a very lightweight version of scrum that worked well for our project.

Jobe Lloyd
profile image
I transitioned our team to Scrum from a pretty standard "waterfall" approach at Perpetual, the result was very successful. I think the reduction in excessive BUFD alone made the process a win for us, but there were so many other benefits.

Great article, very similar to our end state at Perpetual.

Cameron Royal
profile image
@Seth Spaulding

We had a scrum team with 12 people (11 pigs, 1 chicken) just recently, with a mix of artists and developers. We found it useful to split the morning standup scrum for the whole team into two consecutive scrums, with key individuals on both. This kept the scrums short which is important for maintaining focus but still allowed any blocking factors between staff to be resolved.

@Scrum From the Trenches

"Scrum & XP From the Trenches" is a brilliant read, and can be downloaded from the authors website for free.

http://www.crisp.se/henrik.kniberg/ScrumAndXpFromTheTrenches.pdf

ozgur tan
profile image
ofisini taşıtmak isteyenler tek adrese güveniyor: evden eve taşımacılık ankarasektörünün en önemli amacı olan müşteri memnuniyetinin vazgeçilmez yollarından biri olan sahip olduğu araçlarla, gösterdiği performanslarla eşyalarına özen gösteren profesyonellerin tercihi. Çelik kapalı kasa araçlar, işinin ehli personel, 24 saat 7 gün servis, koşulsuz müşteri memnuniyeti... Bu hizmete sahip olun, en imkânsız stresli evden eve nakliyat işini bile gezintiye dönüştürün. firmaların estetik olarakta güzelgorulmelıdır

George Nobles
profile image

Congratulations! I heartly giving you a congratulation
Wii fit unites fun and fitness in one product. It can tranform how you exercise, how you balance and even how you move. How will it move you? For more information visit at : http://www.blueunplugged.com/p.aspx?p=122588

With Apple iPhone 3G being in a limelight for few days now consider the significance of apple iPhone 3G accessories. Blueunplugged.com provides iPhone 3G accessories such as invisibleSHIELD Full Body Protector at unbeatable prices and also with lifetime guarantee. http://www.blueunplugged.com/c.aspx?c=57128

http://www.blueunplugged.com/p.aspx?p=121764
http://www.blueunplugged.com/c.aspx?c=53853

nike shoes
profile image
Welcome come to Nike Store, we specialize in collecting Nike Shoes, Air Jordan shoes, Nike Air Force Ones, Nike Shox and Nike Air Max online since 2003, we get cheap Nike Dunk SB and new Adidas Shoes every month, our Adidas Sneakers are in highest quality,http://www.sneakerpower.com

Zafer Kaya
profile image
Ankara evden eve nakliyat All kinds of household items during transportation, packaging, transportation,shipments at the new opening and placement of furniture, made to carefullydisassemble the furniture to be assembled again. Ankara evden eve All transactions are done in a professional team and its branch shall be managed by the head of the team. One furniture, electrical appliances along with a staff memberresponsible for the installation by creating a team with staff of packaging services are offered to you. Ankara sehirlerarasi nakliyat Transportation from house to house in Ankara during the implementation process to deal with you for all your questions and problems have a team representative presentwith you. Ankara nakliyat firmaları


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.