Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Contents
The Gamasutra 20: 2008's Breakthrough Developers
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
February 8, 2012
 
DICE 2012: Is the publishing model broken? [6]
 
Double Fine launches $400K Kickstarter for Schafer-led adventure game [1]
 
Gameloft Live app takes on discoverability challenges
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 8, 2012
 
Visceral Games Redwood Shores
Sr. Audio Artist-Visceral Games
 
Zindagi Games
Presentation/Game Programmer
 
2K Games
Public Relations Manager - 2K Games
 
Bigpoint
Front End UI Artist
 
Visceral Games Redwood Shores
Sr. Gameplay Engineer-Visceral Games
 
2K Marin
Level Designer
spacer
Latest Features
spacer View All spacer
 
February 8, 2012
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [30]
 
arrow Building the World of Reckoning [4]
 
arrow SPONSORED FEATURE: TwitchTV - How to Build Community Around Your Game in 2012 [13]
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [9]
 
arrow Building an iOS Hit: Phase 1 [11]
 
arrow Postmortem: Appy Entertainment's SpellCraft School of Magic [5]
 
arrow Talking Copycats with Zynga's Design Chief [82]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 8, 2012
 
The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot
 
Xbox LIVE Indie Games at it Again
 
Merging Waterfall and SCRUM [3]
 
Business Post Mortem: Wolf Toss: Pre-launch Planning & Blended CAC
 
Minmaxing - Is turn-based fun anymore? [53]
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Features
  The Gamasutra 20: 2008's Breakthrough Developers
by Dana Jongewaard [Business, Game Design]
12 comments Share on Twitter Share on Facebook RSS
 
 
August 13, 2008 Article Start Page 1 of 21 Next
 

[Following its female-centric debut, the Gamasutra 20 returns to honor those game developers that our editors our editors think are breaking through in 2008 in terms of promise, execution, or attitude.]

The editors of Gamasutra are delighted to present are second ever Gamasutra 20 list - this time honoring the twenty teams we consider to be Breakthrough Developers in 2008.


Of course, with the burden of deciding comes comes some notable challenges. What's to say whether a studio is 'breakthrough', especially if it's been working on games for some time? How do you even define the concept, anyhow?

After much discussion, we feel strongly that, much like the discussion of what 'indie' constitutes, the 'know it when you see it' test applies. There is no single thread which links each of the honored developers, other than excellent work or work in progress that makes us think about games in a fresh, vital manner.

So, for this first ever Gamasutra 20, you'll find some honorees that have recently released games, others have yet to publish a title. Some companies have been around for decades, while others have been in existence less than two years. There are studios with dozens of people, and others with only a couple of full-time employees. What they do have in common is that all of them are making big professional leaps.

While there are many more teams out there who are growing and doing excellent work, we feel the 20 following studios truly exemplify what it means to break through.

A little housekeeping, first. Gamasutra 20 honorees are not ranked, and therefore their listings appear in alphabetical order. Here's a key to the developers whose work and attitude is honored:

1. 2D Boy (Page 2)
2. 5TH Cell (Page 3)
3. Area/Code (Page 4)
4. Atlus (Page 5)
5. The Behemoth (Page 6)
6. Certain Affinity (Page 7)
7. Double Fine (Page 8)
8. Grasshopper Manufacture (Page 9)
9. Gearbox Software (Page 10)
10. Hothead Games (Page 11)
11. Infinite Interactive (Page 12)
12. Level-5 (Page 13)
13. Media Molecule (Page 14)
14: Metanet (Page 15)
15. PlatinumGames (Page 16)
16. Q-Games (Page 17)
17. Thatgamecompany (Page 18)
18: Treasure (Page 19)
19. Valve South (formerly Turtle Rock) (Page 20)
20. Wadjet Eye Games (Page 21)

Each entry is followed by a short write up from a Gamasutra staff member -- explaining exactly why we think the creator deserves to be on the 'Breakthrough Developers' list.

Gamasutra's publisher Simon Carless, features director Christian Nutt, editor at large Chris Remo, news director Leigh Alexander, and Game Developer magazine editor in chief Brandon Sheffield all contribute their thoughts.

 
Article Start Page 1 of 21 Next
 
Comments

Chris Remo
profile image
In most cases, games are also made by a lot of people, not just a few. I'm not sure, Mr. Gamemaster, what you would have had us do, considering as you seem to be aware, we do list key personnel--at the end of the day, these companies' games are still made by a lot more people than the few individuals we list, and we're looking to highlight the collective efforts of all of them, because there is no practical way we could have possibly distilled the proportional amount of creative contribution every individual developer made on these games, so we could better highlight this game designer, that programmer, or this artist.

brandon sheffield
profile image
ah, grassroots gamemaster. I feel you are accusing Gamasutra of an industry-wide problem, one which we're actually attempting to address directly. We can only know who we know, and we put them in the articles where possible. We can't go in to these studios and evaluate their skills and find that hidden gem. Nobody will pay us to do that. It's the responsibility of two parties, the companies themselves, and the persons themselves. And to be frank, we know way more game creators now than we ever did, and I think lists like these, and extensive interviews with key people in these studios are part of that.

I'm...not sure what you want!
I sure am making a post on the internet. Hi mom!

Shane Stevens
profile image
-quote-
We can't go in to these studios and evaluate their skills and find that hidden gem. Nobody will pay us to do that. It's the responsibility of two parties, the companies themselves, and the persons themselves.
-end quote-

There IS a completely logical and near-effortless alternative: contacting the developers before these articles are written and polling them directly for key personnel on their staff. For instance, some noteworthy people who work/have worked with Dave Gilbert are Peter Gresser (Lead Musician), Ian Schlaepfer (Lead Artist for Blackwell Legacy/ Portrait Artist for Blackwell Convergence), Erin Robinson (Lead Artist for Blackwell Unbound), and myself (sprites/animations for The Shivah and Lead Artist for Blackwell Convergence).

I'm sure a quick email could've gotten you all this and more, though! :)

Simon Carless
profile image
Fair comment, Shane. We did, obviously, do research on the individuals at companies, but we'd love other commenters to highlight further folks at those firms who deserve kudos. That's what feedback is useful for.

Charles J Pratt
profile image
Look, everyone wants credit for the hard work that they've done, but this is a strange battle to pick, Grassroots. I mean, these are clearly quick little write-ups and mentioning more than one person would not only be impractical, but a little overboard. Frankly, it's nice to see some of these companies, like area/code or Wadjet Eye, get this exposure at all. Do you have a beef with Gamasutra or do you rail over on sites like 1up.com or GameSpot as well? Seems those places might be more deserving of your wrath.

Gregory Peng
profile image
Truth be told, I still don't have a clue as to what "breakthrough" means. Considering there is at least an ongoing dialogue for the definition of "indie", in comparison this list seems to be formed without a real sense of context or direction.

Anonymous
profile image
Quote:
"with Activision apparently opting not to publish the title after acquiring Vivendi Games. "

Err... Sorry????

It's Vivendi who aquired Activision & merged it with Vivendi Games. Yes it's true that the Activision board now lead the game branch of Vivendi but still.. Vivendi IS THE BOSS.
Vivendi holds 54% of Activision Blizzard, so I'm not sure you can tell that Activision aquired anything..

Anonymous
profile image
@Grassroots Gamemaster:

Citing other industries and media is no excuse. I find it just as bad in the film industry that the talent of a whole team and the culture of the company that team resides in (which contributes hugely to how a game is produced) is neglected in favor of single-person worship/stardom.

So, I think that naming the companies AND some of the names of the leads there is appropiate.

Just naming the few leads - like you suggest - is just not enough.

Chris Remo
profile image
Anonymous:

No, Vivendi Games is indeed now a subsidiary of Activision. Also, Vivendi (the parent company, not Games) owns a controlling interest in Activision.

John Lockwood
profile image
I was going to suggest starting a game version of IMDB.com.
someone started http://www.internetgamedatabase.com/ but it has no content yet...

Rikard Peterson
profile image
@ John Lockwood: Try http://www.mobygames.com

Harold Pichol
profile image
I can't believe how Grassroots Gamemaster is alone on this one! I know the companies, Gamasutra is for game dev people, I'm a game dev dude and all those companies are well known if you have rss enabled and some good feeds.

What is wrong to actually SHOW some people, see the people who make consumers and gamers enjoy and have good time for HOURS. Show the people we want to cherish, copy and celebrate.

Claiming it's unfair for the ones who are not on the picture is pure BS and so lame. If they work on a project they love next time they will, and next time they will demand to appear on the "collective shot for Gamasutra, the gamedev industry bible".

It's all about making change! We're not made in the stone.

I love to see the face of Introversion guys, or have a big picture of Ken Levine or Will Wright or Jon Blow speaking on a video stream... Watching Raph Koster playing guitar and all,

Of course you can be a big fat nerdy gamedev and so what, making efforts like Gabe Newell (he did lose weight and it was not to use Outlook) isn't bad for you.

And it's certainly good for us, gamedev people. Step up and exist!


none
 
Comment:
 




UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.