Gamasutra 20 'Breakthrough' Honoree:
Wadjet Eye Games
http://www.wadjeteyegames.com/
Studio overview
Wadjet Eye
Games develops adventure games and is
headquartered in New York City. The
company was officially founded in 2006; since then, it has released three games
and was nominated for Best New Studio at the 2007 Game Developers Choice
Awards.
Key staff
CEO Dave
Gilbert began making adventure games using freeware tool Adventure Game Studio
on his own time; after winning a competition with his entry The Shivah, he decided to sell the games
online to a wider audience.
Resume highlights
While
Wadjet Eye's old-school point-and-click, pixelated graphics are in some ways a
throwback to the glory days of the LucasArts adventure games, the studio is
also taking advantage of the more recent advances in the industry that have
enabled small companies to self-fund their own development and publishing.
In
addition to The Shivah, a game whose
central character is a rabbi, the studio has also released The Blackwell Legacy and Blackwell
Unbound; each of these games has had a development cycle of around three or
four months.
This last February, PlayFirst announced that it had signed Wadjet
Eye to a publishing deal for upcoming titles
What's next
Wadjet Eye is currently working on
the next game in the Blackwell
series, which is titled Blackwell
Convergence.
Our take
"Perhaps Wadjet Eye would be one of the more unconventional
picks on this Gamasutra 20. After all, it's a tiny company that makes PC
adventure games, of all things. But there's a reason for this -- it mirrors the
rise of formerly dormant genres through the growth of independent and casual
games.
Seeing the Blackwell
games being signed by the fairly major casual publisher PlayFirst shows the
fact that the adventure genre is returning to the mainstream -- and that's
exciting from many points of view, not least those of strong characterization
and plotting.
Adventures have always been story-focused beyond many other
games, and The Shivah and The Blackwell Legacy are just two of
Wadjet Eye's titles that show beautifully tuned use of both."
- Simon Carless
|
1.) Kyle Gabler
2.) Joseph M. Tringali, Jeremiah Slaczka
3.) Frank Lantz
4.) Katsura Hashino, Shigenori Soejima
5.) Tom Fulp, John Baez, Dan Paladin
6.) Max Hoberman
7.) Tim Schafer
8.) Goichi Suda
9.) Randy Pitchford
10.) Vlad Ceraldi, Joel DeYoung, Ron Gilbert
11.) Steve Fawkner
12.) Akihiro Hino
13.) Mark Healey, Alex Evans
14.) Mare Sheppard, Raigan Burns
15.) Shinji Mikami, Atsushi Inaba
16.) Dylan Cuthbert, Kenkichi Shimooka
17.) Jenova Chen, Kellee Santiago
18.) Masato Maegawa
19.) Michael Booth
20.) Dave Gilbert
Also, a football team is made up of a lot of people - however, that doesn't stop us from learning and talking about star players like Bret Favre, Joe Montana, etc.
Also, a film is made by many people - however, that doesn't stop us learning about key creators like William Golding, Steven Spielberg, Francois Truffaut, Roman Polanski, etc.
Also, many people are needed to construct a building - however that doesn't stop us giving recognition to key designers like Frank Lloyd Wright, Daniel Libskind, Ludwig Mies van der Rohe, etc.
(Shall I continue...?)
There is no excuse for the game industry to obstinately refuse to acknowledge and celebrate the talent of those individuals who have exceptional talent.
I'm...not sure what you want!
I sure am making a post on the internet. Hi mom!
Besides, I didn't know posts could be edited. Where's the button?
We can't go in to these studios and evaluate their skills and find that hidden gem. Nobody will pay us to do that. It's the responsibility of two parties, the companies themselves, and the persons themselves.
-end quote-
There IS a completely logical and near-effortless alternative: contacting the developers before these articles are written and polling them directly for key personnel on their staff. For instance, some noteworthy people who work/have worked with Dave Gilbert are Peter Gresser (Lead Musician), Ian Schlaepfer (Lead Artist for Blackwell Legacy/ Portrait Artist for Blackwell Convergence), Erin Robinson (Lead Artist for Blackwell Unbound), and myself (sprites/animations for The Shivah and Lead Artist for Blackwell Convergence).
I'm sure a quick email could've gotten you all this and more, though! :)
"with Activision apparently opting not to publish the title after acquiring Vivendi Games. "
Err... Sorry????
It's Vivendi who aquired Activision & merged it with Vivendi Games. Yes it's true that the Activision board now lead the game branch of Vivendi but still.. Vivendi IS THE BOSS.
Vivendi holds 54% of Activision Blizzard, so I'm not sure you can tell that Activision aquired anything..
Citing other industries and media is no excuse. I find it just as bad in the film industry that the talent of a whole team and the culture of the company that team resides in (which contributes hugely to how a game is produced) is neglected in favor of single-person worship/stardom.
So, I think that naming the companies AND some of the names of the leads there is appropiate.
Just naming the few leads - like you suggest - is just not enough.
No, Vivendi Games is indeed now a subsidiary of Activision. Also, Vivendi (the parent company, not Games) owns a controlling interest in Activision.
Excuse for what? For standing up for the contributions of key creators?
Like it or not, experience and hundreds of years of history show that key talented people - leaders, shapers - make a difference far out of proportion to their singular number. You can argue against this, but you do so in the face of a vast amount of evidence.
If you have a team of 100, you can pull someone at random and the creative output probably won't change - but if you pull a leader, a shaper, then suddenly the quality and quantity of that output falls a full magnitude.
But what's more - recognition of the effort AND talent of individuals is fundamental to progress out of the dark ages of collectivist tribalism into the enlightenment of self-awareness and humanistic accomplishment.
When faced with real talent, humans generally skew along three trends. They actively suppress it (the old "barrel of monkeys pulling down anyone who rises"); they tolerate it, and let it be "part of the team"; or they openly celebrate it and actively search for and fund it (and that means rewarding it).
I am arguing for the latter.
This, however, already happens. Maybe not enough though.
someone started http://www.internetgamedatabase.com/ but it has no content yet...
What is wrong to actually SHOW some people, see the people who make consumers and gamers enjoy and have good time for HOURS. Show the people we want to cherish, copy and celebrate.
Claiming it's unfair for the ones who are not on the picture is pure BS and so lame. If they work on a project they love next time they will, and next time they will demand to appear on the "collective shot for Gamasutra, the gamedev industry bible".
It's all about making change! We're not made in the stone.
I love to see the face of Introversion guys, or have a big picture of Ken Levine or Will Wright or Jon Blow speaking on a video stream... Watching Raph Koster playing guitar and all,
Of course you can be a big fat nerdy gamedev and so what, making efforts like Gabe Newell (he did lose weight and it was not to use Outlook) isn't bad for you.
And it's certainly good for us, gamedev people. Step up and exist!