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2008's Top-Selling Games So Far: How They Stack Up
 
 
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  2008's Top-Selling Games So Far: How They Stack Up
by Matt Matthews
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September 23, 2008 Article Start Previous Page 4 of 4
 

Some Quick Comparisons

While the data here is limited, it is at least interesting to compare the sales figures across the platforms.

Given that we estimate (the pictured below) Army of Two's YTD sales at 800,000 to 900,000 on the Xbox 360, we can surmise that the #5 title for the Xbox 360 may have sold better than than the #3 title on the PS3.

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However, the PlayStation 3 also has a much smaller installed base and some games, like Madden NFL, have sold to a higher percentage of PS3 owners than Xbox 360 owners.

Both the Xbox 360 and PS3 top 5 software lists are dwarfed by the figures for the Wii's top sellers. Starting with Super Smash Bros. Brawl above 3.2 million and ending with Guitar Hero III around 1.3 million, the Wii's top 5 games of the year account for somewhere between 11 and 12 million units of software.

 

Even more importantly, two of those games - Wii Fit and Guitar Hero III - retail for significantly more than the standard $50 or $60 fee for most modern games.

Equally interesting is that four of the top five games on the Wii this year - all except Super Smash Bros. Brawl - include a hardware component in the box.

Mario Kart has the wheel. Wii Play has the extra controller. Wii Fit has its balance board while Guitar Hero has its plastic guitar.

It's become clear that we've never seen quite a hardware success story like the Wii. Looking at the top five games on each platform this year, it seems we've never seen a software success story like this either.

 
Article Start Previous Page 4 of 4
 
Comments

Nils Haukås
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It will be exciting to see if there will be more innovative games featured in all these lists in the future. Is the eagerness to reach the greater public hurting originality?

Nintendo's list is surely innovative, but how long will Super Mario games manage to carry the torch? The two top additions are sequels, or in other words calculated "sure-sellers".

Hope lies with those smaller companies who can risk going for those quirky and distinct gaming experiences. I think next-gen/current-gen graphics will be downplayed in the future, from a marketing point of view the important part is standing out. Why spend so much time on looks, that seems to be the norm, at the expense of gameplay and amount of content?

With all the consolidation in the industry, I think we'll see small independent startups taking the spotlight soon. :)

Razien Bordello
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@Nils Haukås:
They already are. Look at online distribution in all platforms. Games like Braid are huge hits.
And mid developers are already investing on the Wii: LostWinds (Frontier), The Conduit (High Voltage Software), Cursed Mountain (Deep Silver), Sadness (Nibris)... The lower costs of production allows them to bring technology that rivals the big companies, and to get recognition (and sales) by providing great software.

Anonymous
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I'd say that Wii Play is a hardware product with a bonus game included, and doesn't belong in this category.

Nils Haukås
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@Razien Bordello

Thanks for the info on those games. (Yes, I knew about Braid) :) It's just so easy for games like that to drown in the massive hype of other games, I had not heard about the other one's. Maybe that wind game.

So, we can hope that the larger gamer mass will pick up those original games and try them out. (Just like with Braid) So, definitively change is happening as you said. (I stand corrected)

Still looking at those lists, there will be some time before we see very original or genre pushing titles appearing as bestsellers. That's perhaps a consumerchange we're seeing with Braid. :)


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