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But "moving on" hasn't been easy, reports Souto,
who has been on a few interviews via conventional job advertisements, none of them yet successful. He's also signed up
with several recruitment agencies which has resulted in a few leads.
"I'm still looking," he says, "but it's far
harder than I expected. While there seem to be quite a few jobs out there,
there are also quite a few people hunting, which means that employers are now
able to find the perfect candidate who ticks all the boxes."
"In the past, a
candidate could fulfill 90% of the role and it would be understood that the
remaining 10% could be worked on. However, that '100% candidate' is potentially
out there in the large job-seeking pool. So the difference between getting that
job and missing out could be a very minor feature or attribute."
Souto had interviewed for one particular spot, and was one of
the last two finalists. But he says the deciding factor wasn't his skill as a
game developer, but his perceived lack of interest in a particular sport. "It
was enough to sway the job in the other direction," he says. In another
interview, he was informed that he had worked too long at Eidos.
"It's unbelievable!" he says. "I also have
friends who didn't get jobs because they were told they had moved around too
much. I must say that it's rather disheartening. All I can say is that if you're
reading this and looking for a job, keep the faith and I sincerely hope that
you find one soon. Good luck!"
But Marc Mencher, president of Fort Lauderdale,
Florida-based GameRecruiter, says luck
has nothing to do with it. Job seekers just need to buckle down and apply for
the myriad of job openings that exist, he says.
"These layoffs are not the result of the economic
downturn that is affecting other industries," Mencher maintains. "Our
industry is having record sales. What we're seeing is a combination of the
not-so-unusual year-end layoffs that we see every year at this time when games
have been shipped... plus a few companies that are having troubles, like EA,
which has been struggling for some two and a half years."
"Those companies are
going through some much-needed restructuring, just like the banking industry, which
had to restructure after the problems they encountered."
On the opposite coast, T.J. Summers, a senior partner and
co-owner of LA-based recruiter Digital
Artist Management, suggests that the industry -- especially the console sector --
is going through a "reset" regarding how it is using its developer
resources.
"Distributed development and outsourcing are becoming
more of a predominant part of the industry," he explains. "Publishers
are taking a hard look at their portfolios, determining what they can do
in-house, giving their core games to their best people, and handing off some of
the others to outside resources. As a result, a lot of people are being let go."
"In the case of some publicly traded companies -- like EA, THQ, and Midway -- it's
part and parcel of their need to prove to their stockholders that they're being
fiscally responsible. And given today's economic times, they are making
significant cuts quicker than they ordinarily would."
Summers' best recommendation to developers who see obvious layoffs coming at their companies is to start collecting their work,
updating their resume, and reconnecting with old colleagues, because networking
is of primary importance.
Summers reports that, yes, companies are hiring... but not
necessarily the ones that are on the top of developers' lists.
"If someone is passionate about creating games only, particularly
console games, it's very hard to replace that type of satisfaction," he
admits. "But there's a lot of good stuff going on elsewhere now in web, in
mobile, in the simulation industry, in the Web 2.0 area. And these companies,
many of which are hiring, have quite a few ways with which they can use game
developers' skills."
Summers' bottom line is that while everyone should, without
question, have a reason for concern, there are a lot of opportunities if you're flexible, if
you're willing to adapt your gaming skills to some of the new growth sectors,
and, particularly, if you're willing to relocate.
"Relocating cannot be overlooked," he says. "Some
of the geographic regions that have traditionally been big gaming areas -- like
Austin, Dallas, and Chicago -- are having their business slowly trickle away.
People who reside there and want to stay there ought to either think about
other options outside of games... or consider moving elsewhere."
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Title photo by Kevin Dooley, used under Creative Commons license.
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From what I've heard from people on the web (so I'm considering it opinion rather than fact) is that the game industry has become rather bloated. While I severely doubt layoffs would mean a reduce in game prices, there still has to be affected change somewhere. If this really is a retooling then companies shouldn't be rehiring their losses. So this would mean that more studios would have to be created to absorb the excess unemployed. This could perhaps mean more games being produced.
On the other hand if a company wishes to keep expanding and making more money than it did previously, a good way of doing that would be putting out more (quality) games. So if companies wanted to re-expand (is there any reason to believe a company would not wish to grow, I've heard of some but I don't think that would apply to publicly traded companies) that would mean they would need to re-hire more people. So maybe that bloating will happen all over again.
I can't see that a flood of games would help things, maybe it would drive prices down but I just don't like the idea. I think its good to keep big name games, and then have cheaper indie games along side those. If a AAA game is driven down in price and it doesn't appear to be much more than an indie game, I doubt as many people will be choosing indie games.
So whats going to happen to these people? And what is it gonna mean for the industry? I'm graduating in a few years and this isn't exactly promising. Maybe I should be seeking additional education just to wait for the industry to come back more!
Every industry has an expansion and a consolidation phase. For the gaming industry it may seem expansions are longer than for other industries, which leads us to believe it is recession resistant. However, no industry can survive by itself if the global economy is going down. The best you can do is save and enjoy good times to survive bad ones.
As a side note, the Houser brothers took advantage of the current situation to get a much better contract out of TTWO.
Interpreting it as "You are too good for this and may take my place if I choose you, so leave" sounds pretty paranoid :)
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I actually know several people (also recently graduated) that have found positions in smaller related companies (not big AAA game development), such as Iphone/cellphone game development and some web 2.0 projects, which do look promising.
This way you keep yourself in the black while creating a portfolio of games and IPs.
Down here it is completely the opposite: so many companies are offshoring here (Argentina) that there is a huge demand for programmers. Of course, salaries here are much smaller than there (senior C++ programmers could be getting USD 2500-3000 per month), but it is almost 10 times the average monthly income. I still cannot understand how Eidos can work in UK without bigger government help. Costs there must be pretty high compared to other places.
I wish all those who lost jobs a quick recovery.
Thanks Mike!
I was laid off at a company that I was already very un-happy with. I was genuinely excited to be given severance and time off to find another job. I assumed it would only take me a few weeks, but I've been surprised by how few positions are available. In addition I'm competing with so many other professionals who have been laid off for these same very few openings.
Why?
For me and other programmers this is not that big of a issue, but for producers and designers it is...
The job market is filled with a lot of experienced individuals. It makes it tougher for juniors to get in the industry. It will last until investors well invest again and there will be plenty of position to fill.
/unrelated/ I am curious to know how many people EA hire and how many EA fire a year.
It wasn't easy deciding to look outside of the rewarding game development career for a while and look into other industries for immediate work, however after several interviews and correspondences, the common theme from employers was that my portfolio and experience was too game oriented and they fear that I will leave as soon as I can find a game job again.
The hard and sad lesson is that no employee should ever feel totally secure regardless of the current role and market. One should always be prepared with an updated resume and keep an eye out for great growth opportunities when they are around even when times look good.
Also, get on LinkedIn, a great networking resource.
Don't get mad at HR departments/recruiters when the interview BS and rejections do hit. They maintain an active blacklist and if you complain about your treatment...you will be on it.
Finally, I recommend being wary of recruiters. Generally they can give you good leads but if things go poorly (you are rejected by a company) they will not fight for your candidacy and may drop you like a hot ember. Take their leads and approach yourself, I am sure a companies like applicants that do not come with a 10-15% payroll tax.
Sometimes, you need to aim low in the industry, but they refuse to give you an opportunity. I started as a tester and advanced from there, but only after I managed to convince my future employers that I was going to be there for the long haul.
I am afraid game developers run with a disadvantages, too. As David mentioned, people outside the industry believe developing for games is a dream came true (which may be true in certain situations), and that you will try to return to it as soon as possible (which may be true as well). That is just another take on the overqualification issue, one that you cannot hide.
As a result of the credit crisis, some companies are also having trouble borrowing money to finance their ventures. In the case of the games industry, however, this is completely assinine, and is once again the result of irrational, psychological reactions. Makes no sense whatsoever, but a "group thinking" mentality takes over, and suddenly lenders don't want to lend to anyone, including the games industry with their continued explosive growth.
Anyway this version wasn't even evaluated in the article. This however might be relevant in some cases - a good opportunity to optimize expenses after big acquisitions without being blamed too much.
All I can say and truly hope for is with every crash comes a boom, baton down the hatches and use this time (if possible) to sharpen skills and do some house keeping. Use this time to make yourself more 'crash resistant' or pursue forgotten endeavors, try and find the positive of the situation so that when the industry revives it's better for the downtime.
Best of luck to all those looking for jobs or those pursuing other interests.
A great feature, my hat is off to you Paul Hyman.
http://destineerstudios.com/careers/careers.html
I recommend you check out Sabarasa, I´m their first foreign employee, and the company is evolving in a very interesting way.
http://sabarasa.com/jobs.php
Feel free to e-mail me personally if you´d like to ask me questions personally: patrick.dugan@sabarasa.com