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[In this specialized audio article, originally published in Game Developer magazine in 2008, LucasArts' Jesse Harlin discusses crossfading and shaping for good music edits.]
Rarely in the world of game scoring do pieces of music appear as
they were originally written. Whether edited to loop, or for
interactivity or content, a big part of preparing music for
implementation is the process of additive or subtractive music editing.
There isn't much middle ground with music editing. Bad edits are
glaringly obvious and unmusical while good edits are completely
undetectable.
The Basics of Blending
The simplest way to edit two pieces of music together is by using a
basic crossfade at the join. Music which uses the same time signature
and at the same tempo (which is the case for most pop/rock music as
well as most game scores) is the easiest to tackle with basic
crossfades.
Simple crossfades have a number of benefits. All digital
audio workstations (DAWs) such as Pro Tools or Logic make authoring
crossfades easy with click-and-drag crossfade tools.
These tools offer
a limited ability to edit the shape of the fades, though editing one
part of the fade will affect the entire crossfade curve. Additionally,
simple crossfades lack the dangers of radical changes in amplitude that
come from more advanced edits such as layering multiple tracks together
and summing their outputs.
The size of a crossfade depends on what's going on musically at the
join. If you're simply editing out a verse from a pop tune, the
crossfade will most likely be fairly short and centered on a moment of
identical orchestration, such as a repeated guitar riff, or you may
splice together a syncopated drum accent.
Crossfading between
arrhythmic pads or long decay tails will most likely benefit from
longer crossfades that approximate the dovetailing of one completed
musical thought and the beginning of a second thought.

Crossfading of multiple tracks in Logic is shown.
Simple crossfades can have their problems, as melodies that don't
begin on barlines or long cymbal swells are more difficult to tackle
with a simplified crossfade tool. In these cases, the join of your edit
will probably not be the center point of the crossfade.
Rather, you may
find the fade beginning a few beats before or ending a few beats after
the join in order to ease into or out of sections with troublesome
instrumentation or lingering high frequency noise.
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