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[Originally
presented to acclaim at GDC 2009's Casual Games Summit, Nick
Fortugno and Juan Gril's review of casual game design is an important
look at the evolution of trends. Encompassing a wide variety of platforms,
target audiences, and design concepts, the talk is an overview of the indie and casual
games market, as well as a tool for creators to refer to in their own work.]
For the past two years, Nick Fortugno and I (Juan Gril) have worked in a
session at GDC where we talk about the casual games that impressed us the most
during the past year. We don't give Oscars away, as it's not a "best games
of the year list".
Rather, it's a list of games we think are innovative,
and we group them in trends. These trends are usually genres which are not
stagnating (new games come out constantly with new design ideas in them), or
are new to the market (a game or group of games which creates a new genre).
The following article is a transcript of our conversation in our session at GDC.
Intelligent Puzzle Trend
For the second year in a row we have found interesting puzzle games among casual
games made for different platforms. It's a trend with a healthy stream of
innovative games, and best of all is the trend with more radical innovation.
Juan: My pick for this year is Auditorium. Auditorium
is a great game developed by Cipher Primer, an interactive design
agency which just started developing video games.
Auditorium is a very
simple looking game. You have volume meters, a ray of light, and directional
markers. You have to move the directional markers, positioning them over the
ray of light to make the light flow in a direction towards the volume meter.
The volume meter will fill with the light and start playing the music.
As levels get more complex you'll have to deal with multiple volume meters
(each one is one track of the composition). Color circles will change the
colors of the rays of light to match the color of the volume meter, and portals
and dividers will make things even more interesting.
Auditorium is a new take on music composition. It's a game that provides
a very clear aural reward, with a clean and elegant interface.
Nick: My pick is World of Goo. The game was created by
2D Boy, a game design team
born out of Carnegie Mellon
University. The core mechanic for
the majority of the game is simple: use goo bits to create a structure that you
build towards a drain. When the goo structure reaches the drain, the remaining
goo is sucked into the drain, and if the number of goo saved exceeds a
threshold, the level is won.
It's a simple system, but it's developed out in continually surprising and
engaging ways. The physics never get so complicated to become hardcore, but the
introduction of new types of goo and new terrain means that the core experience
remains fresh through dozens of levels.
For a game that is basically a set of physics puzzles, it goes well above and
beyond in terms of visual and sound design. Each level has a unique whimsical
aesthetic, and the variety from level to level is just astounding. Players are
given multiple axes of success as well, and a set of OCD awards reward expert
solutions to each board.
World of Goo shows the length to which a simple mechanic can be
harnessed through smart level design and a creative approach to theme and
style.
Other games worth checking out in this trend are:
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Jojo's Fashion Show: Great matching game based on fashion. Gamelab successfully used a topic so ephemeral in
a game with a system of rules that fits to all tastes.
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Shift: A puzzle game by Armor Games about navigating a character to an exit, in which the player switches
the character between the black and white parts of the board. It's a simple
twist that creates many interesting levels.
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Neon Layers: A one button puzzle game by Ozzie Mercado, in which you have to direct a ball
towards an exit by just switching lighted platforms on and off.
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In the Dog House: In this puzzle game made by Nitrome, your goal is to take the dog out of the
house, by moving all the house parts around. It's a nice variation of the
"car parking lot" types of games with a different theme.
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