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From 2005 to 2008, the U.S. retail videogame industry has seen
annual revenue grow. During that period the market for consoles and
handhelds doubled in size from $10.5 billion to $21.4 billion, and
memories of the modest contractions of 2003 and 2004 have faded.
With the announcement of final U.S. figures for 2009, the NPD
Group reported that retail videogame sales for the year were down
7.9% from 2008 to $19.66 billion. That a decline was all but
inevitable was clear even before the beginning of the fourth quarter
– the only question was how far down the total market would fall.
The events of 2009 will provide much fertile discussion in the
coming years, but for now we should make a first read of the figures
we have.
For example, one of the big platform holders, Sony, lost $1.3
billion of revenue in the American retail videogame market during the
year, despite increased software and hardware sales for its flagship
PlayStation 3. We'll attempt to say where the money went, and what to
expect for Sony's fortunes in 2010.
Before we're done we'll also look at software unit sales for the
final quarter of the year, and reveal an important shift in lifetime
software sales for the three big consoles.
Industry At A Glance
When compared with 2008, only four months in 2009 showed
year-over-year growth: January, February, September, and December.
Even in December, which showed a nearly 4% increase in revenue from
the previous year, not every segment saw growth.
Whereas hardware and accessories both saw revenue increases, the
biggest single segment of the industry – software – saw its
monthly revenues decline by over $190 million. According to Doug
Creutz of Cowen & Co., within the larger software category both
console and handheld software lost revenue, $173 million and $19
million, respectively.
Given the very strong hardware market in December 2009, it is not
difficult to understand the bounce in the accessories segment. While
the Nintendo Wii was selling a record 3.8 million systems in a single
month, “7 of the top 10 accessories items in December were for the
Wii”, according to Anita Frazier, analyst for the NPD Group.
While hardware still ended the year down – losing over 8% from
its high point in 2008 – the accessory market was essentially flat,
down less than 1%.
With software revenue contracting in 9 out of 12 months during
2009, it ended down nearly 10% for the year.
Analysts like Michael Pachter of Wedbush Securities point to a
very strong slate of software releases in the first quarter of 2010,
and suggest that we should see a turnaround in software revenue.
Pachter notes that January may well be another down month, but that
fortunes should reverse in February and March. We share this
optimism, but are also concerned that consumers may have concentrated
their video game purchases during holidays and that could well affect
revenues through the end of the first quarter.
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That first chart on page 3 speaks volumes to me. What's great is that it has the PS2 sales of 5.6M in 2005, back when it was in it's heydey, for comparison to the current consoles. XBox360 has done decently well, but most years it is about a million short of the PS2. PS3 is just now getting its act together this year, but it's still not even at XBox360 levels yet. Then there is the Wii which is getting almost double what the PS2 was getting in 2005!
Then the chart below it shows the DS is doing even better than that! Nintendo certainly has no reason to come out with new consoles until their competition does. And with Sony and Microsoft saying this console generation is going to be longer than the previous ones...well we still have a long and interesting ride ahead of us this generation.