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NPD: Behind the Numbers, December 2009
 
 
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  NPD: Behind the Numbers, December 2009
by Matt Matthews [Business]
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January 18, 2010 Article Start Page 1 of 5 Next
 

From 2005 to 2008, the U.S. retail videogame industry has seen annual revenue grow. During that period the market for consoles and handhelds doubled in size from $10.5 billion to $21.4 billion, and memories of the modest contractions of 2003 and 2004 have faded.

With the announcement of final U.S. figures for 2009, the NPD Group reported that retail videogame sales for the year were down 7.9% from 2008 to $19.66 billion. That a decline was all but inevitable was clear even before the beginning of the fourth quarter – the only question was how far down the total market would fall.


The events of 2009 will provide much fertile discussion in the coming years, but for now we should make a first read of the figures we have.

For example, one of the big platform holders, Sony, lost $1.3 billion of revenue in the American retail videogame market during the year, despite increased software and hardware sales for its flagship PlayStation 3. We'll attempt to say where the money went, and what to expect for Sony's fortunes in 2010.

Before we're done we'll also look at software unit sales for the final quarter of the year, and reveal an important shift in lifetime software sales for the three big consoles.

Industry At A Glance

When compared with 2008, only four months in 2009 showed year-over-year growth: January, February, September, and December. Even in December, which showed a nearly 4% increase in revenue from the previous year, not every segment saw growth.

Whereas hardware and accessories both saw revenue increases, the biggest single segment of the industry – software – saw its monthly revenues decline by over $190 million. According to Doug Creutz of Cowen & Co., within the larger software category both console and handheld software lost revenue, $173 million and $19 million, respectively.

NPD Group December 2009 Data

Given the very strong hardware market in December 2009, it is not difficult to understand the bounce in the accessories segment. While the Nintendo Wii was selling a record 3.8 million systems in a single month, “7 of the top 10 accessories items in December were for the Wii”, according to Anita Frazier, analyst for the NPD Group.

While hardware still ended the year down – losing over 8% from its high point in 2008 – the accessory market was essentially flat, down less than 1%.

With software revenue contracting in 9 out of 12 months during 2009, it ended down nearly 10% for the year.

Analysts like Michael Pachter of Wedbush Securities point to a very strong slate of software releases in the first quarter of 2010, and suggest that we should see a turnaround in software revenue.

Pachter notes that January may well be another down month, but that fortunes should reverse in February and March. We share this optimism, but are also concerned that consumers may have concentrated their video game purchases during holidays and that could well affect revenues through the end of the first quarter.

 
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Comments

Leon Terry
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I would say that Pachter is wrong and software leads to hardware growth. I don't think the Wii and DS broke records due to price cuts. In fact the DS didn't have a price cut. The software for those consoles is what caused the sales.

John Gordon
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A big thanks to Matt Matthews for putting this all together. This stuff is great!

That first chart on page 3 speaks volumes to me. What's great is that it has the PS2 sales of 5.6M in 2005, back when it was in it's heydey, for comparison to the current consoles. XBox360 has done decently well, but most years it is about a million short of the PS2. PS3 is just now getting its act together this year, but it's still not even at XBox360 levels yet. Then there is the Wii which is getting almost double what the PS2 was getting in 2005!

Then the chart below it shows the DS is doing even better than that! Nintendo certainly has no reason to come out with new consoles until their competition does. And with Sony and Microsoft saying this console generation is going to be longer than the previous ones...well we still have a long and interesting ride ahead of us this generation.

Scott Mullins
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I really, really enjoy reading these! Thanks a lot for putting all this together! AWESOME, awesome work!

Russell Carroll
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I think for the PS2 heyday you need to go back a little further. 7.1 million PS2s were sold in 2002. However, that does seem to be the max number. Of course the PS2 number worldwide was always much better than the US number. The US was nearly split before the Xbox was pulled from the market. (by the numbers I've collected over the years it looks like it was 20 million to 14.4 million to 11.4 million in the US for PS2 to Xbox to GCN - the Xbox and GCN numbers stand relatively unchanged at this point, but the PS2 number is now 47 million...looks like keeping that console available at retail was a good idea?)

John Gordon
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Russell, I didn't realize that the PS2 had reached up to 7.1 million in one year. And yet that this is still about 3 million shy of the Wii's best year. Also while I keep hearing that the Wii is selling better than the PS2 did after a similar number of months on the market, that point has more impact on me personally when I see all of the consoles together on the same graph. I don't think anyone (including Nintendo) thought the Wii would be as successful as it has been.


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