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[In Gamasutra's latest analysis of U.S. console game retail trends, Matt Matthews examines why industry growth may finally kick in during March, while also examining music game sales and intriguing hardware trends for February 2010.]
Analysts had expected the February 2010 U.S. retail video game sales
figures to show yet another year-on-year decline, and indeed revenue
was down a dramatic 15% according to the official figures published
by the NPD Group last week. Only one month in the last twelve has
shown measurable growth. Ten months showed contraction, and in the
remaining month growth was less than 1% or essentially flat.
Obviously, it's believed that the online game market is seeing significant growth, thanks to the rise of web-based and social network online games, as well as digital distribution in general.
But the conventional wisdom holds that the retail industry will return to
growth in March 2010. Below we'll examine this claim and some
evidence justifying this optimism, with important factors like the
music game genre and installed hardware bases.
We'll also examine the shifting hardware landscape, revealing
updated figures for Nintendo DSi sales and our first reasonably hard
estimate of how well the PSP Go hardware is selling relative to the
standard PlayStation Portable hardware model.
As hardware prices are cut, the retail game industry will increasingly rely on
increased software sales to drive revenue growth. To that end, we'll
examine software unit sales and pricing and examine one analyst's
claim that the Wii market has become more selective – i.e. casual –
in the past few months.
February Figures – At a Glance
Retail video game revenues dropped to $1.26 billion in February 2010, a loss of $222 million (or 15%) compared to the same month in 2009. The majority of
the loss was roughly shared between the hardware segment (down
$108 million) and the software segment (down $112 million).
Hardware unit sales were down over 300,000 units across the six
key platforms. The Wii alone saw a drop from 753,000 units in
February 2009 to 398,000 units in 2010, a difference of 355,000
units. Nintendo has claimed some of the decline is due to “continued
product shortages”. The only other platforms to show declines were
Sony's PlayStation 2 and PlayStation Portable (PSP).
Furthermore, hardware revenues were further hit by lower average
prices for each platform in 2010. Recall that every system, with the
exception of the Nintendo DS, has seen a price cut of
some sort in the past year.
Software unit sales dropped
precipitously, from over 19 million units in February 2009 to just
over 16 million units in 2010. This drop was offset somewhat by a
rise in average software prices, one of the few bright spots in the
month's figures.
As has been the case consistently for
months, the accessories segment of the industry was least affected by
the downturn. Revenue in that segment was essentially flat for the
month and year-to-date.
Please note that all the NPD Group data
presented here covers only retail sales. Subscription fees and
revenue generated through console and handheld storefronts, like Xbox
Live Arcade or the PlayStation Store, are not covered.
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# 1. Your Januray-February Software Revenue graph above (Page 5 of 5), should probably be labelled for 2009 and 2010, not 2008 and 2009 as it's currently labelled.
# 2. I am a bit surprised that your graph on Page 4 shows the 360 Arcade outselling the 360 Elite. I was under the impression the 360's ASP(Average Selling Price) was approx $270 as at the end of last year, and since the 360 never got a real price cut last year (the 60GB 360 was merely replaced with the 120GB 360 at the same $300 price), I would have expeced the ASP to be still around $270, which would mean that the Elite would be outselling the Arcade. The only thing I can think of is that the MW2 360 bundles probaly sent Nov/Dec ASP's higher.
# 3. In any case, I would expect the 360's ASP for March to be higher than in Feb, because of the FF XIII bundle (at $400), and the new ODST/Forza bundle(at $300), which is currently selling pretty well. For March, the Elite should outsell the Arcade by a fair margin.
# 4. Now in it's 5th year, the 360 is now having it's best year ever so far, with March looking like it will be it's best March ever as well, due to the new bundles:
360 Jan-Feb sales since launch
Jan - Feb - 2006: 411,000 (shortages)
Jan - Feb - 2007: 522,000
Jan - Feb - 2008: 485,000
Jan - Feb - 2009: 700,000
Jan - Feb - 2010: 755,000
#1: Sent in fixed graph. Thank you for the correction!
#2: The Xbox 360 ASP changed.
#3: March should see a change in Xbox 360 ASP, I agree.
#4: I agree, Xbox 360 is doing quite well. Said as much in article! :D
My thoughts: I have little doubt that March 2010 sales will be up YOY. 1) March has an exceptionally strong software lineup, and 2) shortages for the PS3, the Wii and various Wii software titles hindered the February numbers. God of War III and Final Fantasy XIII are arguably the most anticipated titles for the PS3 this year, and they are both being released in March (not to mention Pokemon). The real question I have is will April - June also be up YOY after the effect of the big March releases have subsided. Only time will tell.
Our industry still must look at retail landscape and plan how to right the ship and have a great 2010. Online gaming is a part of the total category. The total is always bigger than the sum of the parts. Marketing will be very important this year.