When newspaper editor Horace Greeley suggested back in 1865 that people looking for work "Go West, young man," he surely didn't have the games industry in mind. But that is exactly what some UK developers are considering, given the state of the games industry in their country. Picking up stakes and moving to Canada and the U.S., some say, is starting to look better and better.
That's partly because of the UK budget passed in May with no tax breaks for game developers, disappointing the region's industry which had been hopeful the breaks would be forthcoming. Canada, on the other hand, has become increasingly attractive, as its regional governments have extended tax incentives to developers.
Four months later, Richard Wilson, CEO of UK video game trade organization TIGA, reports that "every development studio I speak to in the UK tells me stories of how some of their senior personnel have gone overseas."
"I estimate we've lost several hundred jobs already, mainly to Canada, because several of their provinces offer very generous levels of support and they are interested in bringing over UK game developers," he says.
He describes the situation as a serious blow to the UK games industry and says losing the tax breaks came at just the wrong time.
"We are competing with the rest of the world on an uneven playing field," says Wilson. "In 2006, the UK games industry was the third largest in the world in terms of revenue generation; we have since fallen to fifth place."
Meanwhile, in Canada, Danielle Parr, executive director of the Entertainment Software Association (ESA) of Canada, says her government recognizes that the video games industry has become one of the fastest-growing entertainment sectors in the world.
"Our jobs openings attract highly skilled people whose salaries average $68,000, which is pretty good, especially in today's economy," she says. "And our government is keenly aware that the world economy is changing -- that its future is in intellectual property -- and it understands that there is a huge potential for our country's economy in industries like video games."
As a result, Quebec offers tax credits of up to 37.5 percent on labor expenditures, and Ontario offers up to 40 percent.
"These are non-refundable tax credits, so you get them whether you make money or not," explains Parr. "They aren't refunds on your taxes; you get them as long as you spend the money. So, the way they are designed works very well for industry." She claims the tax breaks have been influential in making Canada the third largest global producer of video games.
| Tyler Sigman |
7 Sep 2010 at 3:47 pm PST
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Tax breaks absolutely build an industry. Our studio is in Vancouver, and we've had to watch incredible amounts of contracts and talent shift to Quebec and Toronto because of the enormous tax breaks. BC has just added 17.5% labor credits which will help. But it's all simple math: pick any business--be it car repair or selling widgets--if you could reduce your costs 40%, do you think you could run a successful business? I do! Considering most businesses (in any industry) operate on a 20% or less profit margin, imagine getting a free 40%. Now you can reduce price (undercut competition) and it's off to the races. Conversely, it can be tough to compete with that. You have to compete on something other than price (quality, innovation, etc.) That's certainly our strategy.
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| Tadhg Kelly |
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But it's only a part of the picture. There are many other countries and states that have no tax breaks at all, and are doing just fine. The UK's problems are deeply endemic.
I have worked in the UK industry for nearly ten years and it has been one long slow story of struggle. Studio after studio shutting down, misery all around and tales of woe abound. Why? Because most UK studios are run like petty feudal fiefdoms in a world that demands more co-ordinated thinking. Because UK development salaries have been uncompetitive for 20 years and so all the best talent eventually leaves. Because the prevalent culture of dev houses sees them set up in barnyard locations in the middle of nowhere and then expects staff to uproot their lives and go work there. Because there is no culture of patronage: People who make it big in games here do not invest in developing new talent and have no sense of giving back. Because many a studio wilfully deceives its staff and acts as nothing more than a cash-filleting operation. Because working conditions are poor but also have zero sense of camaraderie. Because the whole industry is trying to behave as a development outsourcer for California. Because the pound is a hugely valuable currency that makes UK studios inherently more expensive. Because because because... Tax breaks are both supported and opposed in the UK for many reasons. On the one hand they might stabilise the employment situation, but on the other hand they would prevent all of the real reasons it's not working out from resolving. And, like with UK Film, make the industry dependent on them (as is arguably the case in Canada now). On the whole, I think the biggest problem is that UK development is very tribal and inward looking. Without big names encouraging patronage through investment in small studios and determined rejuvenation within the industry itself, cap-in-hand tax breaks would only make a bad situation linger. It's up to us to overcome the old insular feuds and build a new industry. |
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| Tadhg Kelly |
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That only lasts for as long as those breaks exist though. The Irish economy is struggling with much the same issue: companies leave when the honeymoon is over.
As for "taxes are too high", that sentiment isn't really true. Britain has relatively normal rates of business taxes, as is reducing corporate tax by 4% in the upcoming budget. |
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| Mathieu MarquisBolduc |
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But if you manage to develop a hub, talent will come because there is a large choice of studios, and studios will come because there is a large pool of talent.
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| dwayne hammond |
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I believe Ontario is currently the fastest growing region for game development, and certainly the tax incentives play a significant role in this. While Ontario has (to my knowledge) the best tax incentives for game developers, companies interested in locating in Northern Ontario can actually enjoy benefits in excess of the 40% offered across the province. I work at Algoma University in Sault Ste. Marie, and run a game studio there as well. If anyone is interested in learning more about the benefits of locating a studio in Sault Ste. Marie, I would be more than happy to provide information on this. I can be reached at... dwayne.hammond@algomau.ca
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| Christopher Enderle |
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How about The World vs. Canada. I remember reading in gamedeveloper or here that while more jobs were created than lost in the industry last year (or was it 2008?), a large percentage of that growth was in Canada. Anecdotally, I relocated to Canada myself, as did an AP from my former company.
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| Tadhg Kelly |
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How have people found the relocation from the UK to Canada, in terms of visas, climate, culture, super-cold winters and etc?
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| Russell Watson |
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Somewhere along the way Tiga's Richard Wilson became Tiga's Richard Watson?
As much as I would like to upsticks and move to Vancouver, I am convinced that the Canadian Tax Relief bubble will burst at some point. And when it does it will be brutal out there. |
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| nathan vella |
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very interesting companion read to this via Jason Della Rocca
http://www.gamasutra.com/view/news/29311/Interview_Della_Rocca_On _Breaking_Tax_Breaks_Hold.php |
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