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The Battle For Brazil's Game Future
 
 
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  The Battle For Brazil's Game Future
by Arthur Protasio [Business]
11 comments Share on Twitter Share on Facebook RSS
 
 
October 13, 2011 Article Start Page 1 of 3 Next
 

[IGDA Rio de Janeiro head Arthur Protasio writes about the current perception of games in the South American country, talking about cultural and economic challenges that keep games from being recognized as a vital medium in this developing economy.]


It is no mystery that games are a huge medium -- and are growing fast. Likewise, the debate between those who believe in games as a medium deserving respect and those who don't is also not new.

Regardless of which conclusion one comes to, the definition of "art" is independent of evaluations such as "good" and "bad" or "exquisite" and "distasteful". Simply put: art does not need to please one's tastes in order to be legally defined as "art".

However, if one thing has been proven beyond a doubt, it's that games do excel at creatively expressing thoughts and emotions, and are one of the most engaging and popular means of expression in society today. The issue at hand is that, sadly, this is not the perception that prevails among society as a whole.

Specifically in Brazil, the medium faces serious problems, in terms of both the views of society and the government. Therefore, understanding the Brazilian scenario becomes crucial, in order to learn more about developing game markets. Reverting this negative impression will help to impede the marginalization of the medium not only in Brazil, but to also set an example of the medium's recognition around the world.

Though games, generally speaking, have been around ever since the dawn of history, video games are the first iteration to come to the fore as a true economic force and creative medium. Unfortunately, as a medium, games still struggle to attain legitimacy outside the game community. Despite statistics clearly showing the average age of video game players to be above 30, the video game medium is still viewed as a toy or a plaything created solely to entertain children and teenagers.

However, when the media discusses the spectrum of games that are not exclusively for ages 13 and below, they tend to focus negatively on the stereotypical definition of the "gamer" and reinforce a negative perception of games. This makes it harder for the average person to admit their enjoyment of games and hampers the "normalization" of gaming. In Brazil, it is common to see news articles constantly preaching the negative effects of games or further emphasizing the idea that the games industry is actually a lucrative toy industry.

This prejudice, however, is not limited to a specific region, but rather is a global phenomenon. Germany has had problems regarding violent games, which even resulted in developer Crytek threatening to leave the country. Activision had to edit Modern Warfare 2 so it could be commercialized in Russia, and all "violent games" had to deal with the EMA vs. Schwarzenegger case which took place at the Supreme Court of the United States of America, even if the final verdict eventually favored the medium.

In Australia, which has very restrictive age ratings, games that would fit into its R18+ classification cannot be released -- it's non-existent for games. And these are but a few examples, the list could go on, but the point's been made: games are the target of political restriction and censorship in otherwise liberty loving countries around the globe.

Here in Brazil, it is no different. The country faces similar issues in relation to government regulations that aim to prohibit both distribution and development of "violent" games. In addition to that, when it comes to Brazil -- other than the stereotypical references to soccer and carnival -- people in the game industry tend to think of piracy.

Though piracy takes place here, it is but one of the barriers that directly affect the access to games in the country. Among these barriers are high prices, which are caused, amidst other reasons, by excessive taxation, but also distribution and licensing issues, along with the unwillingness of companies to officially take place in the market.

The concrete result? A game that costs around $50 in the U.S. is sold for around 200 Brazilian Reais, which is the equivalent to about $110 to $150.

However, when advocating in favor of the video game medium -- even on economic issues such as taxes -- we, as an industry, run into the negative view that the Brazilian society as a whole has of video games.

Thankfully, given the rising number of game developers, conferences, trade shows, and the general outreach taking place in the country, this is changing, but its speed is severely hindered by a few key factors. Chief among these are the influence of judicial decisions banning "violent" games; legislative bills aiming to ban all "offensive" games (including those which, according to the bill, might be found offensive by Satanists), and a rating system run by the government.

 
Article Start Page 1 of 3 Next
 
Comments

Bruno Bulhoes
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Very good overview of how things are rolling around here Arthur. As an indie dev trying to breakthrough from Brazil, I agree completely with your entire exposition. Brazil has a huge untapped demand for games and what I would call an undeveloped gaming culture. We (our studio) are working with the second problem, trying to raise the awareness not only of the general populace about gaming but of the gamers themselves.

The way I see it, the average Brazilian gamer is very uneducated about the potential and virtues of their own medium which makes it even easier to pin vices and negativity upon the medium. To most, the idea of games outside the mobile mindless past-time category or the multimillion AAA blockbuster of the year are impossible, and it is sad to see that sometimes that even a lot of our developers also think that way. Games are a valuable commodity without any expressive merit to most. Things are improving though, I remember being shocked in horror through SBGames 2009 Jason Della Rocca panel and seeing the absolute lack of vision most of the developers present demonstrated during the Q&A session. But 2 years later, I can see the situation improving through various IGDAs being formed and their discussions, talented indie studios popping up throughout the country, etc.

Shootouts from Curitiba!
--
Bruno Bulhões
Creative Director - Aduge Studio
www.adugestudio.com/

Marcelo Oliveira
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Good article, but concerning PC games in particular, there has been a major development not mentioned. Steam happened. And with Steam, the government's ability to interfere with the distribution of PC games in Brazil (at least games in english) is almost nil. Everyone I know in the 20-40 age range buys PC games on Steam nowadays.

Slim Farza
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What i hate most about Brazil laws is the heavy taxation that we suffer when we want to export/import software. Stupid judicial decisions without even correct accusation makes things worse. I wonder why i want to leave brazil in order to pursue a game dev life elsewhere.

Leonardo Ferreira
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Hey Arthur, congratulations for this great article, and thank you to make the voice of brazillian game developers be heard. Brazil has the creativity and passion to drive its industry to sucess; but what it really needs to thrive is for its developers to estabilish a larger community network; to have a more stronger, plural game design vocabulary; and not to be afraid to be daring, different or subversive (as our society have plenty of sore toes for we to step in...).

Rodolfo Pauletto
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The problem of brazilian "politically correct" regulations has a clear name: CNBB (National Federation of Brazilian Bishops). In a day to day basis they control most of brazilian political decisions. If something seems "immoral" for them, its prohibited, and if any politician try to fix, they make clear he`ll never win any election again, because 80% o brazilians are Catholic, so, they control Brazil. And by the way ... do you know any priest that is a gamer !?

Freddy Hajas
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Great Article! Congrats!

It's only missing another main reason those guys do that kind of laws : media exposure!

They appears on all over news, TV shows talking bulls**t about the games, etc... almost times nothing happens or changed but they become known for everyone, even if you never cared about games before.

They will always do that to anything polemic...

again, really great work you did!

Hajas M0Ds @ www.mods.hajas.org

Luis Guimaraes
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Complicated...

Ueli Sonderegger
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Arthur,
I do not see how the censorship of violent games does affect our domestic games industry. There are very few Brazilian companies actually involved in the production of such games, it's just not relevant for the industry as a whole. And there is no law prohibiting making such games and then sell them via Steam.
Same goes to the pathetic import taxes we pay. Maybe they hurt us as gamers, but for sure they do not affect companies developing games here in Brazil.
Maybe you're right in saying that public opinion does not look at us with the respect we deserve. It may be an emotional problem for some of us. Well, ok, but how does this really affect our business? I couldn't care less.
During the last year there have been several initiatives from the government pumping money into small or upcoming game companies, so I think we can't complain that our government doesn't see our potential.
What really hurts Brazilian game industry are our labor laws and taxes. However, this is not a game specific problem.

Bruno Xavier
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Another problem too is TV channels constantly does attack any other medium that can threaten their total dominance over average citizens.
Its a common culture in Brazil: "If its on TV it is true and thats how it must to be".
Hell... Main TV channels constantly attacks emerging technologies and alternative information sources like internet, telling people it is dangerous for their health to be long periods of time in front of a computer and stuff like that, but is perfectly fine to stay all day long in front of your TV.
They are even involved on law projects trying to censor freedom of speech over the internet. As well as politicians and religious groups.

The main point where TV succeded here though is because it embraced the country's dominant religion.
Almost every TV channel in Brazil is owned or sponsored by religious organizations.
Otherwise TV would fail as well as any other midium trying to be auto sufficient.

Politics and religion in this country are almost the same thing since around 500 years ago.
No medium can change that because the average citizen don't want it to change, all they want is go to heaven after they die... And watch TV novels while death do not happens.
Average brazilian don't even know how to turn on a simple PC. Expecting them to support an emerging culture at the moment is just too much. The new generation however are much much more involved and naturally attracted by technology and alternative medium mainly because their antecessors don't care about it.
Thats why here they think games are "kids stuff". Those kids will grow up and they are the ones who will build a solid gaming culture after maybe 10 to 20 years from nowadays.
All we have to do is to remember them they don't need the church to live on and grind the lanes before they come.

Bernard Graham
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Yes, Brazil has tons of political problems, taxes are ridiculous and all the reasons said above are real in some degree. But lets not make the problem bigger than it is, the incentives are there, we just have to look for them, Brazilians are used to say that they never give up, so all we need is to keep on fighting and get good games out there, either through Steam or any other platform. We have other issues here like finding good developers, since most of the good ones leave to go work where the government takes games more seriously, and by doing so, the companies can provide good income and most importantly: good developing experience.

Game Development is just starting to grow in Brazil, but if we really want it to get big, it is not gonna be just "fighting the government" that we are gonna be able to do it, it is by putting good games out there and generating profit; therefore showing how big of a market we have, and the great skills we have for exploring that. I work at Olympya Software (olympya.com) in Rio de Janeiro, and we are facing a huge challenge developing a football (or soccer) MMO (FutWeb.com.br) for the global market, it is a task that we couldn't imagine doing a while ago; but the industry is presenting us with so many tools that we just have to get up and do the job, tools like Unity3d that's been helping a lot of small developers like us, FogBugz that provides clean project management, and lots of others out there.

It's true we have problems, but the best solution right now is to work, to show our politicians that we can achieve success with or without their help; and for that we need good developers that would really like to bet on our country and our market, people that not only wanna make money, but make history in succeeding against all odds, working to make a great game without the great incentives, but only with our strong will and huge creativity.

I know that there are great developers in Brazil, now is the time for us to come together and show the world that no matter what our government does against this media, we will prevail.

Bernard Graham
Game Designer @ Olympya Software - Rio de Janeiro

Rodrigo Ferreira
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There are initiatives such as jogojusto.com.br aimed at reducing the taxes in eletronic games imported and sold in brazil. Some still consider a very inexpressive movement,but it is a great start, what cannot happen is remain in silence hoping that solutions fall from the sky.And nowadays with so many social networks is easier to mobilize people to join a cause.

There are a couple of sites similar to Steam, as http://nuuvem.com.br and http://www.steambr.com/ focused in resale of downloadable games, the catalog is still small but will certainly grow in the next few months.

Many ideas will emerge targeting the growth of the gaming industry in the country, the potential is great.

Rodrigo R Ferreira
Independent Game Developer


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