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 Writing for Animation, Comics, and Games  Book To Debut

Writing for Animation, Comics, and Games Book To Debut

October 19, 2006 | By Beth A. Dillon

October 19, 2006 | By Beth A. Dillon
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More: Console/PC, Student/Education



Elsevier is soon to release Writing for Animation, Comics, and Games, which explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games.

Writing for Animation, Comics, and Games explains the essential, practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how to create scripts that are in the right industry format, and follows the expected rules for these writers to put their best foot forward to help them to break-in to the trade.

Author Christy Marx also shares tips and tricks only a professional would know. She offers insider's advice on how visual writing differs from prose, and on the art of collaboration. She provides many list of resources intended to make the reader become as successful as possible.

Christy Marx is a writer, story editor, series developer, game designer, and interactive writer. Her many credits include: Babylon 5 and The Twilight Zone; 20,000 Leagues Under the Sea; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Lord of the Rings; Elfquest; and more.

For more information and ordering details on Writing For Animation, Comics, and Games, interested parties can visit the Elsevier web page for the book.


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