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Product: Genemation Releases GenCrowd 3D v2.0 For Head Creation

Product: Genemation Releases GenCrowd 3D v2.0 For Head Creation

December 20, 2006 | By Jason Dobson

December 20, 2006 | By Jason Dobson
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Genemation Ltd, developer of 3D face synthesis and character modeling tools, has announced the launch of GenCrowd 3D v2.0, which the company notes is designed for digital artists looking to easily and quickly generate large numbers of synthetic, realistic looking 3D heads.

GenCrowd 3D v2.0’s heads are noted to be configurable for a wide range of applications, including video games, mobile, post production, web authoring and other digital content applications. The heads are also free of copyrights, can be generated by age, gender and ethnicity, and can be animated using GenCrowd’s morph targets or bone rig. In addition, the software allows for individually generated heads to be viewed 360º at different mesh resolutions in a dedicated window.

Other features within GenCrowd 3D v2.0 include the ability to export heads in a variety of file formats, mesh resolutions and texture sizes; the ability to set the number of heads to generate in a given window; and the ability to mix expressions, phonemes and other traits to produce truly unique characters.

“The software is very easy to use and generates a lot of meshes with good variation in a short time frame,” commented Lee Montgomery, a former artist/animator for Rockstar North. “All in I was very impressed with the software, and feel it would add value to studios needing to generate lots of generic characters in a short time frame. The ability to group characters into sets seems pretty good and would be useful for studios working on MMORPG’s or large military-style shooter titles.”


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