Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 23, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra Member Blogs: From Chinese MMOs To A Choice To Kill

Gamasutra Member Blogs: From Chinese MMOs To A Choice To Kill

May 11, 2010 | By Staff

May 11, 2010 | By Staff
Comments
    Post A Comment
More: Console/PC



In highlights from Gamasutra's Member Blogs, our bloggers write about transmedia games, firsthand observations of the Chinese MMO market and the choice to kill or incapacitate enemies.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- To Kill Or Not To Kill part 1
(Anjin Anhut)

Anjin Anhut says that making the player have to decide whether to incapacitate an enemy or outright kill him can add an interesting layer of depth to the gameplay and can be of strong support for the narration.

For his effort, Anjin will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine.

- Skill, Luck, Wonder, Puzzle, Story -- What Neurochemical Rewards Attract What Audience?
(Shava Nerad)

Shava Nerad is back again, this time saying that there are five different kinds of achievements: skill, luck, puzzles, gifting, stories, false/illusory. Click through to see what she means.

- Jack Of All Trades: Can 'platform-agnostic IPs' ever work?
(Xander Markham)

Xander Markham writes: Syfy President Dave Howe told Gamasutra that he wants to expand his channel's best shows into the gaming medium. But can so-called 'platform agnostic IPs' ever produce faithful, creatively satisfying results and what are the challenges facing them?

- Similarities Between Social Interaction in Online Gaming and Social Media
(Windi Tapawan)

Windi Tapawan said that she found it easy to apply social skills she learned in World of Warcraft to Facebook. Here she draws similarities between Blizzards MMORPG and the massive social gaming network.

- The China MMO Market - Tapping the China Pie
(Andrew Esswein)

Andrew Esswein is an American expat living in China. Here, he gives an intriguing perspective on the online gaming habits of the Chinese population.


Related Jobs

Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States
[03.22.19]

UI Artist
Skybox Labs
Skybox Labs — Vancouver, British Columbia, Canada
[03.22.19]

Senior Gameplay Animator
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[03.22.19]

Senior Tools Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[03.22.19]

Open World Content Designer









Loading Comments

loader image