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Unlimited Detail Engine Creator Champions Voxels, Dispels Criticism
Unlimited Detail Engine Creator Champions Voxels, Dispels Criticism
November 23, 2011 | By Frank Cifaldi

November 23, 2011 | By Frank Cifaldi
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More: Console/PC, Programming, Art



When Euclideon CEO Bruce Dell unveiled his voxel-based Unlimited Detail technology in a YouTube video earlier this year, projecting the death of polygons in favor of an unlimited amount of atom-like voxels, his claims were met with no small amount of criticism.

Id's John Carmack chimed in, saying the technology could "maybe" work "several years from now."

"[Carmack] was unaware at the time that we were running this purely in software," Dell recently told Game Informer Australia.

"In his particular case, he and Intel had tried to go down a similar road themselves. Intel had tried making its own system in order to do things along the field of unlimited graphics. It ended up closing that avenue as it figured it was something for the distant future when computers have more power."

Minecraft creator Markus "Notch" Persson went even further in his criticism, with a detailed blog post calling the engine a "scam" and Dell a "snake oil salesman," claiming the video was impossible by way of past attempts at voxel engines.

"The examples he suggested were so incorrect you'd have to be pretty disconnected from 3D graphics to make the mistakes he made," explained Dell.

"The mistakes Notch made were so bad that, if we were less kind, we would be able to really discredit his actual understanding of a lot of stuff in general. But that's honestly not our intention: we don't want to make enemies with him. We prefer to bring him around and be nice to him."

Developers will soon be able to make their own calls when an SDK of Euclideon's tech is released. While Dell was unable to say when that might be, he hopes that it will be "a lot less than a year."


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