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GDC 2012: Bogost shows off newsgame concepting with Game-o-Matic
GDC 2012: Bogost shows off newsgame concepting with Game-o-Matic
March 5, 2012 | By Leigh Alexander

March 5, 2012 | By Leigh Alexander
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More: Console/PC, Indie, Serious, Business/Marketing, Design, Programming



Developing games that act as commentary, education or provocation on world issues have a challenge at their core: Creating objects that behave in accordance with rules is primary to game design, yet with newsgames, "what is this about" becomes the most important question.

At GDC 2012, Georgia Tech professor, lecturer and developer of newsgames Ian Bogost unveiled what he and his colleagues hope will be a multi-legged solution for concepting newsgames -- and for simplifying a workflow process that keeps game concepts tied to their issue roots.

With funding from the Knight News Challenge, the Flash-based Game-o-Matic is the result of a collaboration between Digital Media at the Georgia Institute of Technology and UC Santa Cruz's expressive intelligence studio.

The tool relies on object-verb relationship, such as "attacks" or "follows," to create functioning (though admittedly "not very good," according to Bogost) games about how nouns affect one another -- literally within minutes, even seconds.

Users can select or upload graphical representations of the nouns and control their behavior through the use of a concept map. The intention is to help creators strengthen newsgames by letting them work directly at the conceptual level from the beginning.

Certainly, as it's simple enough that nearly anyone can make games, Game-o-Matic can see other applications besides newsgames: "The infrastructure can take on a life of its own beyond journalism," Bogost says.



The intention is less to democratize the creation of newsgames as to open up opportunities for more kinds of them. In his view, there's an analogue in the trajectory of a snapshot camera, hardware that got ever simpler, smaller and more accessible while the creative options for what users could do with the resulting photos became more complex and advanced.

The developers of the Game-o-Matic hope it will also be used as a tool to puzzle the relationships between objects, and for better understanding procedural rhetoric.


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Comments


Paul Andrew Mcgee
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This is pretty interesting, I look forward to trying it out and see what comes of it or who picks it up.

Making a kind of game development ever more trivial/disposable will lead to intriguing results, hopefully expanding the scope of what a 'game' means and the uses thereof.

[User Banned]
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This user violated Gamasutra’s Comment Guidelines and has been banned.

Alex Belzer
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Hear, hear.

R Hawley
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I get a couple of bodies and use cardboard cut-outs and pencils. Blu-tac and straws optional. Fun to do in an afternoon and collaboratively you get some off the wall ideas.

David Gonzales
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i will definitely try this out, programming was the main issue with me, but this might fix all that.


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