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 Wasteland 2  Kickstarter launches with $900K goal
Wasteland 2 Kickstarter launches with $900K goal
March 13, 2012 | By Mike Rose

March 13, 2012 | By Mike Rose
More: Console/PC, Business/Marketing

InXile CEO and Interplay founder Brian Fargo has made good on his plans to start a Kickstarter campaign to fund a sequel to the 1988 RPG Wasteland, with the project now up and running.

Fargo said last month that he was interested in funding a second title in the series via Kickstarter, following the success of Double Fine's recent Kickstarter campaign.

The Wasteland 2 Kickstarter has now begun, and has already amassed over $60,000 in the space of an hour. It is described on the Kickstarter page as a "direct sequel" to the original release, which served as the predecessor to the popular Fallout series.

Fargo will head the team for the new game, while Alan Pavlish and Mike Stackpole -- both of whom designed the original Wasteland -- will be designing this new installment.

Numerous other designers, writers and musicians who previously worked on the original Fallout games are also onboard, including Mark Morgan and Jason Anderson.

The new game will return to the first game's top-down perspective, with turn-based tactical play and a huge focus on storyline.

"This is probably the last chance for a Wasteland sequel," reads the Kickstarter page. "We have tried to pitch this game multiple times to game publishers, but they’ve balked. They don’t think there’s any interest in a solid, old school type of game."

It continues, "This is our shot at proving them wrong. And more importantly this could help bring back an entire genre of RPGs. The power of the indie scene continues and we see this as all part of a bigger trend of bringing control back to the developers."

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David Holmin
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Jason Anderson isn't currently on the team as I understand it, but he did story and character design for Wasteland 2 before leaving InXile in 2011, which will be used if the project gets funded.

Anyway, I'm really excited. I'll definitely contribute on this one.

Caleb Garner
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Yea same here except I am a little concerned that such a high price tag could backfire if they don't reach that number. Maybe they have huge scope in mind that truly needs this much if they could go for a more modest amount and let the value of the IP drive the amount generated.. double fine is a good example.. they listed what it would take to get the game done.. but the audience enabled them to go far beyond that.

I will contribute to this as well as the original was something i played exhaustively back in the day on my friends Apple 2e.. playing it together we had a lot of fun.

E Zachary Knight
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They have done over $143,000 so far. I think they could be well on their way to getting at least $900k

Caleb Garner
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yea that's awesome. I'm really glad the gaming community is rallying behind this. I'm happy to be wrong and see this succeed. Its great to see that the IP holds so much respect after, what.. 24 years?!

Eric Schwarz
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I gave my $65. Here's hoping they more than meet their goal.

R. Hunter Gough
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The "investor interviews" in the pitch video are pretty entertaining, especially since I heard some of these exact same things when VCs were poking at my Kickstarter game project.

Kyle Redd
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Yowsa. They have blown right past $325,000 as of this message. That is nuts.

Kyle Redd
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By the looks of it right now, Fargo's Kickstarter project is on it's way to $1.5 million or so in backing, and should put to rest a lot of the post-Double Fine Adventure talk from many (admittedly including myself) who thought Schafer's success was a one-time deal that could not be repeated. This is all the more significant because InXile is not as critically or commercially successful of a developer as Double Fine, Fargo himself is not as well known or admired as Schafer, and 2D RPGs are even more of a niche product today than 2D adventure games.So good tidings all around, and here's hoping Chris Avellone finds similar success with his project if and when he gets it off the ground.

Guerric Hache
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I really, really hope this succeeds. If it does, it is proof that the Double Fine experiment wasn't just a fluke, and it will encourage even more people to look to crowdfunding

That said, I hope there isn't a huge leap in the number of such projects at once. If dozens of small teams start trying this, I'm worried backers will be forced to start choosing or splitting their money, and we might start to see failures that end up discouraging people again.

Here's to this slowly but surely becoming another viable way to fund game development.

Glenn Sturgeon
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It'd be nice to see more developers try this in order to carry on old franchies that should not have died.

Jakub Majewski
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I don't know why the words "Chris Roberts" and "Wing Commander" keep repeating in my head when I hear about this stuff. (of course, that would be a much harder nut to crack - no one could imagine a new Wing Commander title being made for under $10 million, and I don't quite see a Kickstarter campaign achieving that)