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Sandblast Chooses Kynapse For  Destroy All Humans 3

Sandblast Chooses Kynapse For Destroy All Humans 3

December 12, 2007 | By Staff

December 12, 2007 | By Staff
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More: Console/PC



Middleware developer Kynogon has announced that THQ studio Sandblast Games has chosen its Kynapse AI pathfinding middleware solution for the development of the forthcoming PS3/Xbox 360 title Destroy All Humans 3.

The Kynapse middleware solution includes specific features for next-generation platforms, including hierarchical 3D pathfinding compatible with streaming mechanisms, and 3D dynamic pathfinding for full physics games. The software also offers automatic 3D perception and pathfinding data generation supporting very large maps, 3D topology dynamic analysis, team coordination mechanisms, and AI architecture with high level performance.

The engine has been used in the development of titles including Crackdown, Alone in the Dark 5, Fable 2, Sacred 2 and The Lord of the Rings Online: Shadows of Angmar, and Kynogon also counts developers Electronic Arts, Activision, Bethesda Softworks, Digital Illusion CE, Lionhead Studios, Real Time Worlds, SEGA, Sony Online Entertainment, Spark Unlimited, THQ and Turbine among its clients.

Said Sandblast general manager David Bollesen, “Seeing Kynapse in action made our decision very easy. The scale of our open-world levels demanded a complex and accurate 3D pathfinding solution. Kynogon’s toolset easily delivered on this challenge with impressive performance, efficiency, and easy integration into our game engine. We appreciate Kynogon’s continued support and commitment to help our team deliver the best game possible.”


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