Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Facial animation company debuts new compression tech

Facial animation company debuts new compression tech

March 22, 2012 | By Tom Curtis

March 22, 2012 | By Tom Curtis
    Post A Comment
More: Console/PC, Production

Newsbrief: Facial animation company Cubic Motion on Thursday announced a new compression technology that allows developers to store large volumes of detailed animation in their games.

The new tech promises to maintain the integrity and timing of complex facial animations, and the company claims that developers can use the tech to store hours of facial animation on any platform, including mobile devices.

This compression technology is now available, and is free for Cubic Motion's high-volume clients. For more information, visit the company's official website.

Related Jobs

Sparx* - Virtuos Vietnam
Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam

Senior Real-time VFX Artist
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
University of Utah
University of Utah — Salt Lake City , Utah, United States

Assistant/Associate/Professor (Lecturer)
Funcom — Raleigh, North Carolina, United States

External Producer

Loading Comments

loader image