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Thatgamecompany's executive producer also leaves, joins Tiny Speck
Thatgamecompany's executive producer also leaves, joins Tiny Speck
March 29, 2012 | By Eric Caoili

Robin Hunicke, executive producer at Journey developer thatgamecompany, is the latest to leave the studio, as she joins Katamari Damacy creator Keita Takahashi at Tiny Speck.

Hunicke's resignation follows several other recent departures from Thatgamecompany right after it released critically acclaimed and commercially successful PlayStation Network game Journey -- this morning, co-founder and president Kellee Santiago revealed that she was leaving the Los Angeles-based company.

Two other veterans from the team, producer/designer Chris Bell and "feel engineer" John Nesky, also recently left the developer to form The Willderness. Thatgamecompany's creative director and co-founder Jenova Chen remains at the studio, which is already working on a new project.

Hunicke worked at Thatgamecompany for nearly three years, helping it release Journey two weeks ago. Prior to Thatgamecompany, she spent five years at Electronic Arts as a producer and a designer on projects like Bloom Blox and MySims.

She has taken on the position of "executive design wrangler" at the San Francisco-based office for Tiny Speck, the Vancouver-headquartered social game developer founded by creators of photo-sharing site Flickr, where Hunicke will work on its casual MMORPG Glitch.

Hunicke will work alongside another new Tiny Speck recruit at the San Francisco branch, Justin Quimby. Previously the development director on Electronic Arts' Spore and the engineering director for Turbine's Dungeons and Dragons Online, Quimby joined the social game studio last month.

Tiny Speck is also home to Keita Takahashi, who created eccentric titles like Katamari Damacy and Noby Noby Boy at Namco Bandai before joining the developer's Vancouver team last year.

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E McNeill
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Bell, Santiago, Hunicke, and Chen always seemed like an all-star team to me while they were together. It's exciting to see them spread out, but also a bit sad to see them split up.

Ivan Kanev
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a bit sad, yeah.. but I think/hope it's for good :)

Sergio Rosa
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I can't help to wonder why are they leaving after releasing such a critically acclaimed title like Journey?

Arjen Meijer
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Anyways I'm sure they will keep on making great games and inspire many to do the same.