[Gamasutra highlights choice quotes from game industry figures such as Hello Games' Sean Murray, Ubisoft's Tony Key, Grasshopper Manuacture's Suda51, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the word "port," relying on iteration to save their games, wishes for next generation consoles, and more.
This Week's Noteworthy Game Industry Quotes
"The challenge about making an emotional game is that you can never measure the reaction yourself."
"The reason we don't just do ports is that we try to expand the universe, we're always trying to do something new, like have a new character or storyline, so people aren't just getting a rehash of what they played on console."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.