Your game industry in your words: Week of April 6
[Gamasutra highlights choice quotes from game industry figures such as Hello Games' Sean Murray, Ubisoft's Tony Key, Grasshopper Manuacture's Suda51, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the word "port," relying on iteration to save their games, wishes for next generation consoles, and more.
This Week's Noteworthy Game Industry Quotes
"The challenge about making an emotional game is that you can never measure the reaction yourself."
- Robin Arnott, developer of experimental underwater horror game Deep Sea
"Our intention is to be the number one third-party on Wii U, just like we were on Kinect and just like we were on 3DS."
- Ubisoft's sales and marketing SVP Tony Key
"We thought we'd be able to iterate our way to the promised land, and that wasn't the case."
- Tiny Speck's Stewart Butterfield on Glitch, the online game pushed back into beta months after its launch
"I hate that word, 'port.' Simply porting a game is never something I could get excited about, it’s soulless work. "
- Hello Games co-founder Sean Murray on adapting Joe Danger for iOS
"I would like to come up with games that are my style, with a smaller team... just like the games that were Nintendo-style, 8-bit kind of games."
- Grasshopper Manufacture (No More Heroes) head Goichi "Suda51" Suda
"The reason we don't just do ports is that we try to expand the universe, we're always trying to do something new, like have a new character or storyline, so people aren't just getting a rehash of what they played on console."
- Caleb Bridge of IronMonkey Studios, developer of Mass Effect: Infiltrator for iOS
"The problem this initiative is trying to solve is almost non-existent."
- New York Civil Liberties Union Jennifer Carnig on New York's account banning for sex offenders in online games
"[Console makers] need to open up and make it easier for us to play with our own game when it's on their platform."
- Ubisoft Massive managing director David Polfeldt shares his hopes for next-gen consoles
"That's what game development is, to me -- it's like a lot of really in-depth conversations about how we interpret different things."
- Spec Ops: The Line lead designer Cory Davis
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive
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