My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 24, 2013
 
Want To Help Stop Youth Cyberbullying? Let Your Kids Raid More.
 
We're Indie, we like Microsoft. Too Controversial? [5]
 
The Procession of Progression in Game Design
 
Xbox One: a flawed plan, well executed [9]
 
Letting the Player Find the Fun [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 24, 2013
 
Trendy Entertainment
Technical Producer
 
Telltale Games
Lead Environment Artist
 
Wargaming.net
Release Manager
 
Virdyne Technologies
Software Engineer, iOS/Mobile
 
Virdyne Technologies
Project Manager
 
Stomp Games
Web Game Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 24, 2013
 
DeNA Extends Agreement
with Hasbro to Develop
G.I....
 
Game of Thrones Ascent
Now Available to Play
on...
 
Banjo-Kazooie\'s
soundtrack to be
orchestrated by...
 
Metaversal Studios
Announce: “Heal
Me!&rdquo...
 
TOP ELEVEN SCORES WITH 11
MILLION MONTHLY ACTIVE...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Atlus takes over  Dragon's Crown  publishing, says it's forced to increase the price
Atlus takes over Dragon's Crown publishing, says it's forced to increase the price
 

April 20, 2012   |   By Eric Caoili

Comments Post A Comment

More: Console/PC, Business/Marketing





Atlus has taken over publishing duties for Vanillaware's PS3/PS Vita game Dragon's Crown, and has called Ignition Entertainment's previous announcements for the game "ambitious and unfounded conjecture."

Ignition has suffered numerous setbacks in recent years, including layoffs, multiple office and studio closures, its abandonment of internal game development, and alleged mismanagement of company funds.

Last June the British publisher said it would ship Vanillaware's action RPG in 2012 with a budget price of $29.99. When Atlus announced it's acquisition of the North American and Japanese publishing rights for Dragon's Crown on Thursday night, though, it said that release estimate and price aren't possible.

"... The game simply cannot retail for $29.99," said Atlus' PR manager Aram Jabbari. "We don't know where that price point came from, but it is a logistical impossibility. We're all gamers and we all wished it could be so, but it would have essentially destroyed any chance for profitability."

He continued, "When we took over the reins, we realized that a lot of the information made available to the public was ambitious and unfounded conjecture." He also suggested Ignition released this information without first discussing it with Japanese developer Vanillaware (Muramasa, Odin Sphere).

"The release timing, the pricing, and many of the features detailed for fans and members of the press were simply unknowable at the time they were disseminated (and frankly we were quite shocked to find out that many of the details were made public unbeknownst to even the developers)," said Jabbari.

Ignition (now a part of Disney after the corporation purchased Ignition's parent company UTV in February), released its own statement regarding the discrepancy. "Since the initial announcement, information on timing and features in the game have changed, and other details regarding design and functionality are yet to be determined," said Ignition Entertainment SVP Lokesh Dhar.

Atlus now says Dragon's Crown will release in North America in 2013. Members from its Persona series development team have become involved with the project to serve as producers.

The game is currently listed for $49.99 on Amazon.
 
 
Top Stories

image
Blog: I took my Ouya game to retail, and here's what happened
image
Video: Thief vs. Deus Ex - a design discussion
image
Here's how much 'whales' spent so far this year
image
'This model of game making is so fundamentally broken.'


   
 
Comments


none
 
Comment:
 




 
UBM Tech