| Jonathan Murphy |
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External HDDs aren't reliable with 1080. I backed up some of my DVD movies and played them off my external. It would lag/freeze. I couldn't run it for very long, it would time out. An external HDD is made for back up of data. Otherwise you get read/write errors because it's run through USB, not SATA/ATA.
How many people will use the external HDD? 1 million, 2 million Wii U owners in 2 years? How many of them will pirate games? 25%? 15%? They could remove the HDD before a firmware, get the latest patch from a PC then replug it in. This is a disaster on every level. I hope it's a rumor. This feels a lot like the self check outs at stores. Make the customers do the work and let them rob you blind if they want by cheating the machine. Increased storage has ALWAYS been the key to supremacy since the PS1. |
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| Kale Menges |
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To comment on the actual topic at hand in this article, I personally question putting trust in brick & mortar retailers to expand digital sales. That doesn't make any business sense. Retail has been in a downward spiral for some time now BECAUSE OF DIGITAL storefronts competing for software sales...
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| Bob Johnson |
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Welcome to 2012 Nintendo! Consumers have had the option to purchase digital good through retailers for years now.
Yeah and I question how eagerly Gamestop will promote digital purchases when their business is selling used copies of your physical games. Still nice to have the option although the price should still be lower. NIntendo did say retailers can set these digital prices... so maybe we will see lower pricing on digital goods through the retailer. Makes sense since even at retail since codes would take up a lot less space, be easier to stock and if they are just codes on receipts then there would be no stock and no running out of stock as they alluded to. Kind of interesting that they will be selling codes to specific games and not generic point cards from the sound of it or at least in addition to generic point cards. |
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| Ray Beez |
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Silly strategy. Nintendo is obviously afraid of neglecting their hardware sales channels, but have they not bothered looking into such stores lately? The Wii games section of most big electronics retailers these days is pathetically dismal. And old classics from nintendo are still priced at exhorbitant prices. Cut the cord Nintendo! Gamers want what they want instantly. It is a shrinking minority who bother walking into stores for media entertainment. We browse online, we stream and we download. And we are getting increasingly used to "try before you buy" (demos and freemium).
I'm afraid the iPad will have already eaten Wii U's lunch before it even launches. |
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| Merc Hoffner |
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I hope digital copies aren't going to be an absolute requirement for 3DS software going forwards as ROM != NAND Flash.
As far as I understand it (though please do correct me if I'm wrong), the pre-formatted read-only Mask-ROM inside 3DS (and just about all prior) solid state cartridges has much faster access times and read speeds than user-fragmented read/writable flash can typically deliver. This shouldn't make a difference for most modern games as flash is plenty fast for ROM loading of the typical sizes of these things (and far faster than optical), but I was rather hoping some/any developer would take advantage of a unique technical opportunity on the 3DS: Basically, the ROM space should access so fast that it can act like a very slow RAM or cache space for slower loading assets (such as geometry/texture data that isn't yet but may soon be in view), freeing up the real RAM for more intense detail on what's immediately observable, and extending this virtual RAM space to the size of the whole ROM. The 3DS is at a surprisingly unique technical juncture because all prior solid-state ROM based devices either haven't had hardware MMUs for dealing with the loading, or the ROM has been too small relative to RAM to make it worth bothering, or both. Modern phones and the PSVita are both out because of the aforementioned limits of user-writable flash memory (AFAIK Sony mandates digital availability of all Vita software), plus the RAM on mobile devices typically dwarfs the game ROM (due to download restrictions) making the advantage moot. So, am I barking up some funny tree or am I onto something? And who's up for trying it? PS, on the Wii-U side, just as with the PS3, doesn't digital availability conflict with the potential of 50GB bluray games? |
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| Ronaldo Fernandes |
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Actually, this is a pretty smart strategy. Perhaps unlike most posters in Gamasutra, most games are still being brought from outlets instead of being downloaded. By giving a cut to the vendors, Nintendo is assuring their alliances to push their products, which might give them an edge in relation to Sony and Microsoft offerings.
Digital distribution will be the king in a near future, but rushing it could be a poor strategy. |
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| JB Vorderkunz |
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I think that Ronaldo has a good point: a total guess, but I nevertheless guesstimate that the average Gama reader and her/his circle of friends is at the Early Adapter end of the adoption continuum whereas the average consumer, by definition, is not.
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