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Double Fine's Kickstarter-funded adventure game to use the Lua-based Moai platform
Double Fine's Kickstarter-funded adventure game to use the Lua-based Moai platform
May 1, 2012 | By Tom Curtis

May 1, 2012 | By Tom Curtis
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More: Console/PC, Smartphone/Tablet, Programming



It's been several weeks since Double Fine raised a record-breaking $3.3 million for its Kickstarter-funded adventure game, and now that development has begun, the studio has revealed that it will develop the project using Zipline Games' Lua-based Moai Game platform.

The Moai SDK, which went into open beta last year, enables developers to code their games using a single language, and Double Fine says this programming environment will help it more easily create prototypes and launch its game on multiple platforms.

"We like to control every aspect of our games in order to bring [Double Fine founder Tim Schafer's] ideas to life, and because Moai is open source we can change any line of code we need to," said Double Fine technical director Nathan Martz.

"Plus the fans asked for Double Fine Adventure on five different PC, tablet, and mobile phone platforms, and Moai supports them all with a single core codebase. It was the best choice for us," he added.

Double Fine plans to release its adventure game in Spring 2013. For more information on the Moai platform, visit its official website.


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Comments


Jeremy Reaban
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Shadowrun Returns will apparently be using this as well...

Mike Arcuri
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We're thrilled to have two big Kickstarter-funded games on the Moai platform. Double Fine and Harebrained Schemes are giving players what they want. Moai is helping them do that.

Robin Baumgarten
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I've switched from Java for Android to Lua (via Moai) recently, and I'm liking it a lot for 2D game development. I hope that additional exposure with the Double Fine adventure and Shadowrun Returns will keep the platform active and expanding.


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