My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 19, 2013
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [1]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [77]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [26]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 19, 2013
 
Zeeek and The Secret of
Space Octopuses heading
to...
 
Battle bad 'bots in Bad
Bots, available now on...
 
Temple Run 2 Adds New
Terrain and Obstacles
in...
 
Little Amazon runs
through Android
 
Command Ops gets a
Massive Update!
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Understand the price you could pay for not owning the work in your game
Understand the price you could pay for not owning the work in your game Exclusive
 

May 8, 2012   |   By Staff

Comments 4 comments

More: Console/PC, Indie, Business/Marketing, Exclusive





In a new feature on contracts, attorney Jovan Johnson discusses a client who lost significant income because he failed to properly secure the rights to the work of contributors to his project.

"Making sure your intellectual property ('IP') paperwork is complete will help prevent needless ownership challenges," Johnson writes.

"Have all of your employees and contractors, including artists, voice actors, and musicians, signed over their rights to you? If not, they need to sign work-for-hire / assignment agreements saying that they are transferring these rights to you."

What are the consequences of not getting your ducks in a row here? "My partner and I consulted with a gentleman who launched a successful entertainment project. Although his profit share should have been $165k, he was going to wind up with zero because the ownership provision in the artist agreement he created was flawed. His ownership interest in the project, along with his profit, would have been fine if he hired a good attorney to create the agreement," Johnson writes.

With many developers currently relying on the work of outside contractors for the completion of their games, this is a serious issue.

The full feature, in which Johnson cites more examples from clients and covers many of the relevant legal issues bound to crop up in publisher contracts, is live now on Gamasutra.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)
image
Steam Trading Cards: The next-gen of achievements?


   
 
Comments

Michael Rooney
profile image
A summary of an article posted on this same site? Why would you double post an article you are hosting yourself?

Benjamin Quintero
profile image
They do this all the time... Likely to have Features appear in the News column. Gamasutra site is a bit oldschool like that. They have separate page groups instead of a single feed with "tags" to help filter features apart from random internet nuggets.

E Zachary Knight
profile image
It is also to highlight a part of the feature article the editor finds most interesting.

Fred Marcoux
profile image
trailers of trailers, it's the new thing


none
 
Comment:
 




 
UBM Tech