| Paul Knights |
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Actually I think most on the forums will believe you that the idea came from the team. I think they doubt that "it's a thing players want". It's an interesting idea, but frankly I don't like it and I think it damages the brand of both Diablo and Blizzard.
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| Betable Blog |
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I'm actually super excited to use the real-money auction house. I think the potential to cash in from playing your favorite game is pretty awesome. Also, from Blizzard's perspective it's actually brilliant because it opens up the whole "virtual goods" marketplace without making it feel like you're buying a pink cow for $5 from Zynga. Instead, they're taking a cut of player-to-player exchanges, thus creating the same benefit for the players (the ability to buy advancement).
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| Bruno Patatas |
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I just can't agree with this, and for me I still can't see it as something that was driven by design.
As Tyler York commented: "opens up the whole "virtual goods" marketplace without making it feel like you're buying a pink cow for $5 from Zynga. Instead, they're taking a cut of player-to-player exchanges, thus creating the same benefit for the players (the ability to buy advancement)." Ability to buy advancements is not one the things that people most criticize Zynga about? What is the difference then? Just because it's Diablo and not Farmville? At least to play Farmville you don't need to spend 60$ upfront... |
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| Dan the gaming Guy |
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I think its a great idea, I like the concept I can earn a few bucks playing the game if I score some epic loot that I cant use.
Beats selling it on ebay. When people see money and games in the same headline they immediately think exploitation. I think if people think this through rather than react, nothing has changed since D2, they just gave everyone access to it. I'm with the designers on this one. If you dont like it, then play hardcore mode, there is no rah in that mode. The real story here is whats the tax man going legislate when he sees people making real money in games... |
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| Nathan Zufelt |
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I love it. There was always a MASSIVE market of ebay and offshore gold/item selling. I would much rather see Blizz taking a cut and the market being in the open like this. Cool to think that I might get a super unique drop that my class doesn't need/use and be able to sell or trade it through a legitimate storefront.
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| Rob Cannon |
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The reason they did this was because of what the article mentioned, there was an absolutely HUGE community that developed in Diablo II around the buying and selling of items on E-Bay. I know a guy who made several thousand dollars doing it.
Blizzard sees this black market as inevitable and now part of the Diablo community/culture. Their intent with sanctioning it is to better control the outcome and keep people from getting ripped off or scammed by placing constraints on the medium used to buy and sell. |
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| Erik Goyette |
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I don't see how anyone who was part of the Diablo 2 commerce can be against it. It removes the eBay/Paypal middleman, and eliminates uncertainty from the transaction. It's a great move, coming off the last game.
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| Ramin Shokrizade |
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I did an analysis of this new auction house monetization model five and a half months ago here: http://gameful.org/groups/games-for-change/forum/topic/smedleys-dream-part-i-ii/
It will be interesting to see how my predictions play out over the next month or two. As my paper explains, this is not a new model, it has been tried (unsuccessfully) before. As a closed alpha tester for Diablo 2, I would say the chances of it working here are even more remote (as I explain in detail in the paper). |
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| Eric Geer |
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If items were being sold in Diablo 2--unfriendly user interface---ie--trying to sell on ebay/paypal--then why wouldn't it work here? This just makes it accessible to all people---maybe people playing diablo 2 thought about it, but they didn't have credit cards and couldn't open accounts..maybe they didn't want to go through the hastle of doing it...
if it's in game--it becomes accessible, easy, connected with your established accounts....it makes sense...I've never ever thought of selling in game items..but this is just too easy not too. If blizzard get's a cut--so be it--they are providing the platform to do it... And it's not like you can't sell stuff online anyway--you would just have to communicate online, meet up in game and trade items. They aren't taking away anything that wasn't there before..they are just offering more to the players...if ya don't like it...well..don't use it. |
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| Simon Ludgate |
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I think that, from the perspective of those who support item selling, D3's RMAH is a good thing.
I think that, from the perspective of those who oppose item selling, D3's RMAH is a bad thing. I don't think there is much to be said about the RMAH itself; obviously, if you want item selling in the game, this is the way to go about doing it. But the debate about the activity it supports is still very meaningful. This change is certainly a strong about-face from the days when game companies did their best to shut down real money trading for items. Blizzard argues that after-market trading happens anyways and the results of such trading can lead to hacking, account theft, credit card fraud, and all sorts of bad things to the people who engage in this trading. By creating their own auction house, they protect users and allow them to trade in a safe environment. I suppose there are strong parallels that can be drawn to the regulation of addictive and toxic chemicals, such as alcohol, cigarettes, and drugs. On the one hand, preventing their trade is costly and can result in significant collateral damage; on the other hand, their deregulated presence is generally even more harmful to society as a whole. Will games be better and more fun thanks to online-only restrictions and real money auction houses? No doubt millions of people will be getting out their wallets and voting yes. |
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| Patrick Davis |
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Call me an old school gamer, but I can't fathom how people believe this is somehow a good thing. Things like this completely go against the "spirit of the game". Gaming is heading the wrong way when a company outwardly wants you to buy your way ahead. Why even play the game? What type of gaming experience are you gaining at this point?
I used to think I would be gaming until I'm old and gray, but I can't stand the direction people are taking my main hobby. Modern gaming is terrible... |
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| Glenn Sturgeon |
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After playing D2 for the past decade of which 5-6 years have had Bnet infested with "ad spam bots" pushing D2 item sales sites. All i can say is those will not be there in D3 and thats a good thing.
Another point is like it or not a alot of D2 players have bought items at one time or another. So there is very obviously a market and demand for the items. Some people buy items in games, some don't, i don't think it should be a risk for those who do and i also don't think "bootleggers" should make out with all the cash in doing so. Granted it kind of makes Blizzard look as greedy, as i know they are. Any company that charges a monthly fee and also full price for expansions on an MMO (wow) is without question very greedy. |
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| Jeffrey Crenshaw |
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I may be fine with this. But if virtual items are being sold for real money, then it should be legal for third parties to find a way to set up their own auction house -- you know, free market and fair competition and all that. Players should like this too as it provides an incentive to drive the middle man cut down. Would Blizzard be okay with this, or do they want all of the positives of free market capitalism with real money and none of the negatives? Not sure from this article, just an interesting question, and a good way to test whether this is a ploy of greed or a sincere attempt to move the medium forward.
So if anyone wants to be the GameStop of Diablo III "used" items, competing with Blizzard by undercutting them (though at a disadvantage in terms of brand recognition), there might be profits to be had there. And since real money is changing hands for pieces of the game, users should have first sale rights to sell these pieces wherever they see fit. Used game controversy is only going to get hairier this way though. Yeah, I have a bad feeling in my gut, but nothing concrete yet. We'll see how this goes. |
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| Aleksander Adamkiewicz |
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Blizzard is taking quite a risk here.
There -will- be all kinds of legal problems with this sooner or later. Once you are selling digital goods in your game for cash it comes with a lot of legal responsibility. I hope it will set some legal precedents to probe these waters some more. |
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| Jose Resines |
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I don't know if the RMAH came from the business team or the design team. I do know that the RMAH shows how low Blizzard has fallen, when they implement a P2W mechanic and, worse, they take out offline single player and LAN play to force everybody to play online in the hope that they'll buy something.
The hacking and cheating excuses are just offensive, those of us who play with friends have never had any problem with cheating, and SP/LAN could have been left as an option, but no, Blizzard wants to dictate how everybody plays. Blizzard used to mean quality to me. Now Blizzard is just Error 37. Killed by greed. |
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| Mark Ludlow |
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The thing people seem to be missing is that there is also an in-game currency (gold) Auction House as well. You do not need to spend your real world money to participate in auctions. You either invest time (spent farming gold), or you invest your real world money (short cutting the time you would otherwise invest). Alternately, you do not even have to use the Auction House at all and can spend your time playing and hoping for that perfect item drop.
It's not like Blizzard put the RMAH in just to make you spend money on items to play the game effectively and the items are not like free-to-play microtransaction goods because someone, somewhere in the world had to spend their time grinding for the item in the first place. All the RMAH is, as other people have said, is a way for players to do what was already being done in Diablo 2 without having to worry so much about scams and the legalities of selling virtual goods. Edit: I should add that the success or failure of the RMAH will be driven by players. If people don't buy from it, people won't put items on it. |
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| Robb Lewis |
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@Cordero W Standard software EULA is a license to play the game but not own it. Purchasing or earning Virtual Items in a game would follow same license terms. The only way one would be technically off the hook is if the license explicitly grated ownership rights to a virtual goods, which I don't believe any games allow this.
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| Simon Ludgate |
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Here's another fun bit out of the Diablo 3 Auction House Terms of Use:
http://us.blizzard.com/en-us/company/legal/d3rmah_tou.html 14. Ownership of Loot. YOU AGREE THAT: A. Blizzard owns or has the right to use all of the Loot, as well as all of the characters and content that appears in Diablo. B. You do not own any of the Loot, characters, or other content that appears in Diablo, and that you have no right or title in or to any of the Loot (other than any license to use any Loot granted to you by Blizzard, which may be revoked by Blizzard at any time), Diablo, or your Battle.net account. C. You are not allowed to sell, trade or somehow transfer Loot, characters, or any other Diablo content outside of Diablo or the Auction House. If this isn't explicitly clear regarding the ownership of loot, I don't know what to tell you. |
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| Wayne Gardner |
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I am no doubt one of many parents here ..with the time alocated for gaming less then the norm. So having the option to buy something to help me get where I want or what I want is great. Though I'm not even going to bother with Diablo 3 untill an expansion with a interesting class to play as.
A good example of der..is SWTOR they released 1.2 where you can unlock races to use for other classes when u level to 50 or though paying in game currency. I rather pay cash to unlock straight away ..missed opotunity for revenue. |
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| Patric Mondou |
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If you don't want to buy items with real money, then don't!
But some players will. If Blizzard doesn't allow it within the game, these players will turn to illicit methods and *that* is a real danger. As long as it applies to items actually found in the game by real players (and not Blizzard IAPs), it's a great idea and I can totally imagine this being proposed by the design team. |
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| ERIC LO |
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great article! i think the RMAH is a great idea by Blizzard.
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