| Bruno Xavier |
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If thats the focus... They do not know what they are doing or they have a very... veeeery long way to go.
The tools they provide for "small indies" are just not there. |
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| Herbert Fowler |
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The PSP has been around for how long now? Their portable SDK is in beta. Sony is WAY behind the power curve on this one.
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| Felipe Budinich |
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I wanted to, but to have access to their beta SDK I had to be located in Japan, Europe or North America. And if that has changed now, I wont consider it, since it's too late in the race to do so.
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| Leonardo Ceballos |
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As an Unity Android developer who has worked with the Xperia Play I can say that its really cool to be able to combine traditional and touch controls when making a game. And the Vita has a ton more horsepower. But I'm not changing my whole way of working right now to target a system that has gotten off to a shaky start.
Get me a version of Unity for the Vita though, and I'm all over it. At the very least expect high-res, enhanced control versions of my games right away! And hey, at least you'd sell one more Vita: the one I'd get to develop on ;) |
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| Joe Zachery |
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Sony lets work on getting some games first. No matter who or where you get it from. Just try to get some games for your handheld.
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| Dave Endresak |
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Sony, I just want to say... Project Diva F will sell the Vita, especially if Sega includes the editor mode which I am sure they are (since they did with prior PJD games). Let customers may the content and share with each other. The market is there and waiting. We know what we want and don't want for the Vita (many people don't want CoD or AC for the Vita by the way, so that won't sell the system for you to millions of consumers around the world).
You need a software title that sells the system, and you have one lined up. You, Crypton, and Sega just have to work out a deal. That's what the market wants you to do. |
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| Dan Eisenhower |
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"It's true that many casual people already own smartphones, and spending a dollar for a game is a very easy thing to do. People who really like games want more immersive, deeper games. In addition, they also enjoy short-form, small games."
The question remains, why not open the Vita up to the Android marketplace so that gamers can have both? |
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| Kenneth Baird |
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I'll be interested if they allow me to only sell my game for platforms with real sticks and buttons. I'm not interested in touch screen gameplay (at least not right now). Also they need to think hard about discovery. I don't want to pay some Russian mobster to have a fighting chance on "the lists". Also hope they don't bury the indie stuff 10 layers down in some menu.
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| Jeremy Reaban |
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See, the trouble with this plan is that what's in it for the consumer over the iPod Touch or a cheap tablet? Which is almost entirely small and indie games
Sure, being able to play games with sticks and buttons is nice, but not at the cost of paying several times more for games. Asking Vita (or PSP) owners to pay $40 for the same game on mobile for $5-10, or $15 for a $5 game, or $5-7 for 99 cent game is just not going to work. |
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| Jonathan Murphy |
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They needed to hint a PS4 at E3 2012. Because the Vita stalled out. On the console market Sony is improving. But they need an extra push in consoles. This is the same problem with Nintendo. Too much focus on the handhelds, without addressing it's flaw. High price points for software in a bad economy.
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| Evan Combs |
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While having a strong indie scene with small games is important, it isn't going to sell Vita's on its own. Neither will COD and AC. While there is a segment of the market that wants to play their console games in a portable format, those type of games are not going to sell the Vita as they are not distinct. If you want to sell the Vita it comes down to having original IP's that takes advantage of the hardware. That isn't going to come from already established IPs from your non-portable brethren.
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| Joe McGinn |
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They could always focus on something unique that the platform could to really well ... like augmented reality ... but no they take Harry Potter and do "fake VR" on the PS3 instead.
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| matt klinck |
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I think it's a nice thought that they are supporting indie dev studios, even if not many are getting into it right away. The price point of 40 bucks for a new game on the go is steep for people right now, even if they are worth a lot more than games for tablets and smartphones. Seeing games get on it for cheaper from indie's would give me more of a reason to purchase the Vita.
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| Lex Allen |
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If they really want indies, they'll have to find a way to accept games without requiring a $3,000 development kit. Most platforms are free to develop for, so I don't know why anyone would risk this much.
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