[Gamasutra highlights choice quotes from game industry figures from the past week, including Gearbox's Randy Pitchford, Ubisoft's Yves Guillemot, GameStop's Tony Bartel, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on used game sales, this console generation's extended cycle, the advantages of working in small teams, and more.
This Week's Noteworthy Game Industry Quotes
"I'm actually astonished that we're about to launch a sequel and no one's stole it from us. The formula's right there. No one's stolen it yet. That's weird."
"We have been penalized by the lack of new consoles on the market. It's important for the entire industry to have new consoles because it helps creativity."
"Ten years ago it was very hard to understand how a consumer responded to something. ... Now, by being more pointed and focused about what we are offering, we are able to innovate faster."
"A lot of times we judge the success of a game -- and predict its sales -- by looking at its launch day numbers. Steam sales have made that delightfully impossible."
"I can't practice my freedom of making art or releasing my own creations. I always have to consider these other things. We are not free. I am not free."
"We build a social engine that people actually love, hate, despise each other, love each other, backstab each other, and play the good Samaritan. ... They feel a big emotional attachment to that, and that keeps them coming."
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.