Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 7, 2015
arrowPress Releases
October 7, 2015
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Spec Ops ,  Max Payne 3  underperform for Take-Two
Spec Ops, Max Payne 3 underperform for Take-Two
July 31, 2012 | By Frank Cifaldi

Take-Two Interactive's two biggest hopes for the three months ending June 30, Max Payne 3 and Spec Ops: The Line, both sold fewer copies than the company anticipated, CEO Strauss Zelnick said Tuesday.

The underperformance of these games was the primary driver of the company's $110.8 million loss for the quarter, on revenues of $226.1 million. This fell below Wall Street analyst expectations, which averaged around $255 million.

"As a hit-driven entertainment company, not every title we produce will meet our sales targets," Zelnick told investors in a Gamasutra-attended conference call.

Additionally, the company says that $15 million of the loss was due to "a one-time contractual obligation of $15 million," though the company did not specify the nature of this contract.

Upcoming high-profile releases for the company include BioShock Infinite, Borderlands 2, Xcom: Enemy Unknown and NBA 2K13. The company is also putting particular focus on its digital offerings, the revenues from which saw a 33 percent rise during the period.

Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States

Senior Graphics Engineer
Hi-Rez Studios
Hi-Rez Studios — Alpharetta, Georgia, United States

UI/UX Deisgner
Monolith Productions
Monolith Productions — Kirkland, Washington, United States

Art Lead, Characters
Nuclear Division
Nuclear Division — Los Angeles, California, United States

Director, Game Development

Loading Comments

loader image