Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 27, 2015
arrowPress Releases
February 27, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Spec Ops ,  Max Payne 3  underperform for Take-Two
Spec Ops, Max Payne 3 underperform for Take-Two
July 31, 2012 | By Frank Cifaldi




Take-Two Interactive's two biggest hopes for the three months ending June 30, Max Payne 3 and Spec Ops: The Line, both sold fewer copies than the company anticipated, CEO Strauss Zelnick said Tuesday.

The underperformance of these games was the primary driver of the company's $110.8 million loss for the quarter, on revenues of $226.1 million. This fell below Wall Street analyst expectations, which averaged around $255 million.

"As a hit-driven entertainment company, not every title we produce will meet our sales targets," Zelnick told investors in a Gamasutra-attended conference call.

Additionally, the company says that $15 million of the loss was due to "a one-time contractual obligation of $15 million," though the company did not specify the nature of this contract.

Upcoming high-profile releases for the company include BioShock Infinite, Borderlands 2, Xcom: Enemy Unknown and NBA 2K13. The company is also putting particular focus on its digital offerings, the revenues from which saw a 33 percent rise during the period.


Related Jobs

N3TWORK
N3TWORK — San Francisco, California, United States
[02.27.15]

Senior Full Stack Game Engineer
WildTangent
WildTangent — Seattle, Washington, United States
[02.27.15]

Sr. Game Developer (Server; backend)
Big Fish Games
Big Fish Games — Seattle, Washington, United States
[02.27.15]

Senior Product Manager – Studios (Free to Play Mobile Titles)
Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC — Los Angeles, California, United States
[02.27.15]

Senior Character Technical Artist









Loading Comments

loader image