| Dave Ingram |
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Wow. Blaming a marketing manager for poor programming and design makes the company look much worse than any failed product ever could.
Does Stardock want us to believe that they are a company full of programmers that is incapable of restoring files from backup on their network, or do they want us to believe that the marketing manager was an uber hacker that somehow deleted every trace of the documents from the beginning of time? Or, do they want us to believe that their marketing team serves double-duty as the developers, which is why recreating marketing materials resulted in shoddy programming? Man up, Stardock -- it's OK to create a flop, as long as you learn from it rather than casting blame. |
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| David Paris |
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Just scrambling for a scapegoat. There is no chance some disgruntled marketing manager made their game a pile of poo.
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| Nuttachai Tipprasert |
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"Stardock says her actions not only made it impossible for the developer to complete crucial marketing efforts, but also forced it to commit resources to re-creating the missing materials -- resources that could have been devoted to programming, debugging, and polishing Elemental."
I'm programmer myself but has yet to see any relation here. How can marketing manager can be the cause of poor programming jobs? You can sue your ex-employee for destroying important documents, that's fine and understandable. But blaming her for problems that don't relate to her is very childish, if you ask me. |
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| The Le |
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While I agree that Stardock is using the marketer as a bit of a scapegoat, I think they have a valid case. Not worth 1 million by any stretch of the imagination, but a valid case. It doesn't help that the marketer refused to return his/her company issued laptop, which contained more proprietor information.
This all happened 3 weeks before launch -- ALOT OF DAMAGE can be done at that time. The game still sucked, but as a data guy I would hate to have all that marketing and analysis information deleted on me (which is why I think Stardock's case is valid) a month before launch. I urge everyone to READ THE OFFICIAL complaint before casting such harsh judgement against Stardock. |
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| Keith Burgun |
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This is ridiculous. I was *extremely* excited for E:WOM when it came out, and I can tell you: the game was an absolute disaster. I couldn't care less about "marketing materials"; the game design was simply a huge cascade of misguided nonsense. Total train wreck.
Their new version, Enchanted Twilight Vampire Princess or whatever, is improved ALMOST to an acceptable level, over two years later. That shows how unfinished and awful E:WOM was. ALSO: Why is this lawsuit happening NOW instead of back when these horrible crimes were taking place? |
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| Matt Diamond |
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I think the proper way to understand what happened is the reverse of how the article presents it. Stardock is suing an employee who allegedly destroyed materials, stole a laptop, etc. They have to describe the harm these actions caused, which was to harm marketing of the game they were working on at the time.
Yes, the damage described seems implausible, but that's par for lawsuits seeking damages. (I'm not defending that practice, just pointing out that it's part of courtroom strategy.) The point is, the purpose of the suit isn't to blame all of the game's failures on a scapegoat. The article implies this, and it's misleading. If the game had done well Stardock would still be claiming that it was damaged by this employee, because that's what the employee was working on during the incident. |
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| Joshua Hawkins |
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This case is a little deceptive. While $1 million seems like a lot to us, but it's only a small portion of a game's release (initial release can net you $30 a unit in profit). Obviously Stardock is not suing her for the entire cost of the game's failure they seem to be only suing her for about 35,000 copies of the game which I assume is based on the ROI for the materials that were taken/destroyed.
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