Newsbrief: Satoru Iwata, Nintendo's chief executive, has revealed that digital sales of New Super Mario Bros. 2 for the Nintendo 3DS have made up 5 percent of overall sales for the title in Japan.
The game was released on July 28 in Japan, and over the past weekend in Europe and the U.S. As reported by the Wall Street Journal [subscription required], Iwata noted that the retail to digital sales ratio for the game was promising. "This initial offering going forward, we've gotten a good reaction going," he added.
He also said that digital Japanese sales of Demon Training for the 3DS, a follow-up to the popular Brain Training series that was released last month, represent roughly a fifth of total revenue for the game.
When asked why he thought digital sales for Demon Training were surpassing New Super Mario Bros. 2, Iwata said he believes it is because of its nature as a daily puzzle game, meaning that customers are happier to download the game rather than carry the cartidge around every day.
I imagine the numbers will be a bit skewed because of the late announcement and low publicity. I forgot I'd pre-ordered it on Amazon, and the ship notice came a day before I could have bought it on the eshop. I really hope they don't learn the wrong lesson from this.
After grabbing a digital nsmb2 on my original 3ds i tracked down a 3ds XL and set about transfering everything to it.
Not having beaten the mini castle/boss my temp save wasn't transfered so i had to began anew + netflix wouldn't work so i had to delete and re download and code it for it to work...but the big deal was that i didn't loose progress and didn't need to re download my ambasidor/digital games/music on my sd card.
Now watch nintendo come out with a zelda gold 3ds XL @ holiday time.
Digital nsmb2 takes almost 2800 blocks so if you have a 32gb sd card and all the games/music i have on mine you'd still have over 150,000 blocks but i don't know how many digital full games i could buy before i was below 100,000 blocks.
Something to consider is digital /retail-same price when digital should be $5-10 less.
Obviously i'm stateside but thought the expierence would be valuable for any transfering massive data.
"Something to consider is digital /retail-same price when digital should be $5-10 less."
I bought my NSMB 2 for €39.99 at my retailer (big electronics market in germany) on thursday in the evening (they usually put the games on display in the evening of the day, before the official launch date), in the eShop it's was priced €44.99, when it became available roughly at the same time.
I haven't bought it yet, but when I do it will be a physical copy because I know when I want to resell it it will still be pulling at least $25 used(as most of nintendo 1st party games)
As for the digital copy--cost just as much and can't get some cash towards something new. Sorry Nintendo, poor online strategy---but I can't blame just nintendo for this--lots of companies aren't discounting their digital software---which I still don't understand--you don't have to package/ship/etc--yet you still want all the revenue
My girlfriend buys endless ebooks for her kindle and to be honest, they're attractive even at full price, because it's so much more convenient than the physical thing. SD card is more convenient than multiple game cards. BUT I will not pay for a digital copy that is MORE expensive than physical. That's paying more for less. I'd pay the same for something ghostly.
Not having beaten the mini castle/boss my temp save wasn't transfered so i had to began anew + netflix wouldn't work so i had to delete and re download and code it for it to work...but the big deal was that i didn't loose progress and didn't need to re download my ambasidor/digital games/music on my sd card.
Now watch nintendo come out with a zelda gold 3ds XL @ holiday time.
Digital nsmb2 takes almost 2800 blocks so if you have a 32gb sd card and all the games/music i have on mine you'd still have over 150,000 blocks but i don't know how many digital full games i could buy before i was below 100,000 blocks.
Something to consider is digital /retail-same price when digital should be $5-10 less.
Obviously i'm stateside but thought the expierence would be valuable for any transfering massive data.
And get every retailer mad at you.
I bought my NSMB 2 for €39.99 at my retailer (big electronics market in germany) on thursday in the evening (they usually put the games on display in the evening of the day, before the official launch date), in the eShop it's was priced €44.99, when it became available roughly at the same time.
As for the digital copy--cost just as much and can't get some cash towards something new. Sorry Nintendo, poor online strategy---but I can't blame just nintendo for this--lots of companies aren't discounting their digital software---which I still don't understand--you don't have to package/ship/etc--yet you still want all the revenue